Block a user
96483c8291
Move volume_z_to_view_z and view_z_to_volume_z to shader_shared
e114ee721f
return pass ptr from volume_sub_pass
09a3f0a991
Move World Volume pass to eevee_pipeline
fa1c043803
Cleanup: EEVEE Volume code style
Regression: Volumes not rendering (EEVEE & Cycles)
It turns out the issue is simply that the Principled Volume node no longer sets the Density Attribute default value. So I guess it makes sense it was caused by the simulation nodes commit.
Regression: Volumes not rendering (EEVEE & Cycles)
bb722d27d8
Add missing shapes
6f53327f1e
Force FIeld Shapes
dad967b28d
Light Shapes
21a606b681
cleanup
25cc422164
Camera Shapes
12ff50e6e3
Fix memory warnings
14718d0bd8
Static shape vertices
bab78f8b3d
Light Probes vertex code style
4dd62b8f3e
Merge branch 'pull-overlay-next-refactor' into overlay-next
96b8a8cbba
Move the hot path back to header files
c5a1a614cd
Fix rebase
be68cf6ab8
Light probes (WIP)
23002b3c76
Refactor Empties -> Extras
94fb7439c5
Speakers
cdc931d3ab
cleanup
Overlay Next: Refactor
Miguel Pozo
created branch pull-overlay-next-refactor in pragma37/blender
2023-05-08 12:29:00 +02:00