Block a user
Miguel Pozo
created branch eevee-next-irradiance-cache in pragma37/blender
2023-03-29 18:48:44 +02:00
a78fbd0e7e
Add ShadowModule::sync_surfels
a484f43a17
Irradiance Cache: Display Grid
114713c354
Workaround compilation error on Win Nvidia drivers
a4c571dc8e
Fix irradiance_grid.world_to_grid
22ccf83700
Cleanup: Fix typo
a484f43a17
Irradiance Cache: Display Grid
114713c354
Workaround compilation error on Win Nvidia drivers
a4c571dc8e
Fix irradiance_grid.world_to_grid
22ccf83700
Cleanup: Fix typo
ccfefc58ba
fixes
b8f7260561
Cleanup
ca1a2db288
fix volumes_buf binding
04c88ef625
Cleanups and comments
73c4481a64
scatter pass fixes
3904cc945c
Add depth_tx
32ac1b8d93
Use PassSimple where possible
32b76285fb
implemnt volume_sub_pass as a template
de313a0481
Fix draw_procedural support for PassMain
bcfabe2f28
Revert "Use PassMain"
c240b0db70
Fix and workaround compilation issues
3096ceef5d
fix volume_sub_pass usage
1490ded28d
Bind volumes_buf
2729c3e33a
draw volume objects
7e0539f0a7
fix camera data sync
83e9fadf4c
Fix shader compilation errors
612a820805
Add Volumes to Instance
28d69a25c9
cleanup
5d4932b0f9
Split eevee_volumes header/implementation
577ab252a4
eevee_volume shaders port (starting point)
GPU: Renderdoc Frame Capturing
Aside from the Windows compilation issue, it seems to be working fine here. 😃
GPU: Renderdoc Frame Capturing
This should include the Windows header, otherwise it fails to compile.
ef65fec83d
Add Volumes to Instance
8fa247e8d9
cleanup
e8ec596ddf
Split eevee_volumes header/implementation
440922bf1c
eevee_volume shaders port (starting point)