Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to main at blender/blender 2023-03-16 14:14:45 +01:00
8bb411ad1a EEVEE Next: IrradianceCache surfels debug display
Miguel Pozo merged pull request blender/blender#105802 2023-03-16 14:14:45 +01:00
EEVEE Next: GI surfels debug display
Miguel Pozo pushed to pull-eevee-next-surfels at pragma37/blender 2023-03-16 14:04:10 +01:00
e823874aa1 Use ShaderModule
8942dfeba3 Array to switch case
4775441b59 Address review feedback
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Miguel Pozo pushed to pull-eevee-next-surfels at pragma37/blender 2023-03-16 13:58:38 +01:00
6aa3c90de1 Use ShaderModule
ff69a475b5 Array to switch case
7b36c3d1c7 Address review feedback
6fd6db0d0b remove formatting
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Miguel Pozo commented on pull request blender/blender#105802 2023-03-15 20:50:13 +01:00
EEVEE Next: GI surfels debug display

Not sure what's going on with Gitea. When I reply to a review comment it sends me directly to the review process.

Miguel Pozo commented on pull request blender/blender#105802 2023-03-15 20:48:41 +01:00
EEVEE Next: GI surfels debug display

I was more worried about replacing an already binded buffer.

Miguel Pozo commented on pull request blender/blender#105802 2023-03-15 20:46:42 +01:00
EEVEE Next: GI surfels debug display

So the idea would be to eventually have a Surfel and a DebugSurfel and make the copy/conversion before rendering the debug visualization?

Miguel Pozo deleted branch fix-udim-slots from pragma37/blender 2023-03-15 17:58:40 +01:00
Miguel Pozo pushed to main at blender/blender 2023-03-15 17:58:38 +01:00
1fc892744c GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
Miguel Pozo merged pull request blender/blender#105772 2023-03-15 17:58:37 +01:00
GPU: Fix: Use 2 slots for each UDIMs texture instead of 4
Miguel Pozo created pull request blender/blender#105802 2023-03-15 17:54:10 +01:00
EEVEE Next: GI surfels debug display
Miguel Pozo created branch pull-eevee-next-surfels in pragma37/blender 2023-03-15 17:49:55 +01:00
Miguel Pozo pushed to pull-eevee-next-surfels at pragma37/blender 2023-03-15 17:49:55 +01:00
033b55da2a Use vec3 for surfels positions and normals
18d943e9b0 EEVEE Next: GI surfels debug display
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Miguel Pozo pushed to main at blender/blender 2023-03-15 13:59:36 +01:00
2b78441c09 Merge branch 'blender-v3.5-release'
ffb120c560 Fix #105661: (Regression) Materials can use fewer images than before
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Miguel Pozo pushed to blender-v3.5-release at blender/blender 2023-03-15 13:58:51 +01:00
ffb120c560 Fix #105661: (Regression) Materials can use fewer images than before
Miguel Pozo pushed to fix-udim-slots at pragma37/blender 2023-03-15 13:50:46 +01:00
09d9bc7aad Merge GPU_image_tiled and GPU_image_tiled_mapping
Miguel Pozo deleted branch fix-105661 from pragma37/blender 2023-03-15 13:37:33 +01:00
Miguel Pozo closed issue blender/blender#105661 2023-03-15 13:37:31 +01:00
UDIM's breaking in Eevee
Miguel Pozo pushed to main at blender/blender 2023-03-15 13:37:30 +01:00
c31ba08f76 Fix #105661: (Regression) Materials can use fewer images than before
Miguel Pozo merged pull request blender/blender#105770 2023-03-15 13:37:29 +01:00
Fix #105661: (Regression) Materials can use fewer images than before