Block a user
Miguel Pozo
deleted branch pull-small-material-batches from pragma37/blender
2024-07-25 19:18:29 +02:00
GPU: Batch Compilation: Show compiled GPUMaterials as soon as possible
Fix: Workbench: Disable overlays_enabled optimizations
8ab35788ee
Remove scene_state.overlays_enabled
0d70481d15
Refactor: Optimize compositor realization shader
1c69154aaf
Fix #125395: Build: Missing include for s390x arch
3199915f35
Cleanup: Switch to C++ API for 3D cursor transform
d2bcca680e
Fix asset shelf popup not closing when selecting asset with enter
GPU: Improve the shader cache behavior
I searched for an existing function it, but not well enough it seems. 😓
Grease Pencil is no longer composited into the scene when overlays are turned off
Regression from #123729.
Create New Material Wierdly Slow
Is this the first time a material is created or every single time?
Also, do you have the Shader Compilation Subprocesses
enabled?
8a18de2d13
GPU_shader_cache_dir_clear_old
030f79ff89
Use XDG_CACHE_HOME instead of var/tmp
GPU: Batch Compilation: Show compiled GPUMaterials as soon as possible
Performance seems to be on par. 🙂
GPU: Batch Compilation: Show compiled GPUMaterials as soon as possible
Thanks for the suggestion, I wasn't too happy with the previous solution either, this one is much cleaner. I still have to do some testing and check the performance, though.
53d1ce8d8b
Merge branch 'main' into pull-improve-shader-cache
f9eaf43ae0
Refactor: Make Pose Copy code use new PartialWriteContext.
ccc5922ece
GPv3: Add "Set Curve Resolution" operator
752fad886a
Fix #125312: Drawings not cleared after last layer is removed
7d54e428e4
Fix: GPv3: Crash when changing the active layer