Block a user
Crash: Display wireframe in object mode on subdivided mesh with a lone edge
The better fix is probably to split the common_subdiv_ibo_lines_comp.glsl shader into loose and non-loose versions, practically nothing is shared there anyway.
Removing the unused binds for…
color mix and mix shader not working in world shader
Regression: The Mix RGB node produces unexpected results in the World Shader
Miguel Pozo
deleted branch pull-render-progress-info from pragma37/blender
2024-07-22 13:18:53 +02:00
Eevee Next missing render frame progress in stdout
Fix #124876: EEVEE: Missing render frame progress in stdout
Fix #124876: EEVEE: Missing render frame progress in stdout
Because the code doesn't really work, since the render thread is blocking everything. I've just added it for future reference, and I've moved your comment next to it.
Same for `RE_engine_test_b…
Miguel Pozo
pushed to pull-non-blocking-render-compilation at pragma37/blender
2024-07-19 20:10:00 +02:00
64813239b7
Workarounds for GPU_use_main_context_workaround
Cleanup: Remove unused
DRW_shader
functions
Miguel Pozo
pushed to pull-non-blocking-render-compilation at pragma37/blender
2024-07-19 18:09:05 +02:00
ad78e08257
Disable
DRW_render_context
swaps
efb01947da
Merge branch 'main' into pull-non-blocking-render-compilation
fc8660999a
Cleanup: Make format
9f944fe53c
Fix: key insertion sometimes treats layered actions as legacy actions
3e12a6d622
Sound: Add channels and sample rate properties to mixdown operator
Fix #124876: EEVEE: Missing render frame progress in stdout