you'll just pause when you come to use it if it's not ready
Ah, too bad. One of the goals of batch compilation was to never block the UI. I guess we would need more complete ShaderCreateInfo…
The subprocesses setting was added because the OpenGL approach is more hacky and has a much higher overhead. For Metal I don't think there's any downside in using always the current heuristic…
Reported in with repro steps in #127952 and fixed by 57eae31ce9ca7b8b18cbceefa6020cec9939b257
I think it will be better to discuss around a working prototype as there is clearly some misunderstanding 😄.
Sounds familiar. 😅
This would remove the defines from the C++ CreateInfo declaration, right? I am not sure I understand this.
I mean the ShaderCreate::define
function, AFAIK we can't have a `#define…
I gave a test at this (VS Code as a Cmake project, the default C++ extension, and MSVC as the compiler).
This would remove the defines from the C++ CreateInfo declaration, right?
How would libraries that require resources work? If it's up to the user code to include their requirements then the…
Why is this tagged as a viewport issue? The problem is present in Cycles as well. This seems like a physics or maybe depsgraph issue.