Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo commented on issue blender/blender#124292 2024-07-22 19:31:28 +02:00
Crash: Display wireframe in object mode on subdivided mesh with a lone edge

The better fix is probably to split the common_subdiv_ibo_lines_comp.glsl shader into loose and non-loose versions, practically nothing is shared there anyway.

Removing the unused binds for…

Miguel Pozo closed issue blender/blender#124971 2024-07-22 18:33:33 +02:00
color mix and mix shader not working in world shader
Miguel Pozo commented on issue blender/blender#124971 2024-07-22 18:33:28 +02:00
color mix and mix shader not working in world shader

Fixed by 6d302ca7ca

Miguel Pozo pushed to main at blender/blender 2024-07-22 18:31:54 +02:00
6d302ca7ca Fix #125134 #124971: EEVEE: Overlapping samplers in World shader
Miguel Pozo closed issue blender/blender#125134 2024-07-22 18:31:52 +02:00
Regression: The Mix RGB node produces unexpected results in the World Shader
Miguel Pozo pushed to main at blender/blender 2024-07-22 16:55:40 +02:00
f2c728468c Cleanup: Fix warnings
Miguel Pozo pushed to main at blender/blender 2024-07-22 13:18:54 +02:00
9d797b834e Fix #124876: EEVEE: Missing render frame progress in stdout
Miguel Pozo deleted branch pull-render-progress-info from pragma37/blender 2024-07-22 13:18:53 +02:00
Miguel Pozo closed issue blender/blender#124876 2024-07-22 13:18:52 +02:00
Eevee Next missing render frame progress in stdout
Miguel Pozo merged pull request blender/blender#125094 2024-07-22 13:18:51 +02:00
Fix #124876: EEVEE: Missing render frame progress in stdout
Miguel Pozo pushed to main at pragma37/.profile 2024-07-19 20:44:09 +02:00
803eab19c8 Update reports/2024.md
Miguel Pozo commented on pull request blender/blender#125094 2024-07-19 20:33:48 +02:00
Fix #124876: EEVEE: Missing render frame progress in stdout

Because the code doesn't really work, since the render thread is blocking everything. I've just added it for future reference, and I've moved your comment next to it.

Same for `RE_engine_test_b…

Miguel Pozo pushed to pull-render-progress-info at pragma37/blender 2024-07-19 20:28:18 +02:00
745aeab3e2 Update eevee_instance.cc
Miguel Pozo pushed to pull-non-blocking-render-compilation at pragma37/blender 2024-07-19 20:10:00 +02:00
64813239b7 Workarounds for GPU_use_main_context_workaround
Miguel Pozo commented on pull request blender/blender#125099 2024-07-19 18:42:50 +02:00
Cleanup: Remove unused DRW_shader functions
Miguel Pozo created pull request blender/blender#125099 2024-07-19 18:42:32 +02:00
Cleanup: Remove unused DRW_shader functions
Miguel Pozo pushed to pull-drw-shader-cleanup at pragma37/blender 2024-07-19 18:41:18 +02:00
43ac5ef64f Cleanup: Remove unused DRW_shader functions
Miguel Pozo created branch pull-drw-shader-cleanup in pragma37/blender 2024-07-19 18:41:18 +02:00
Miguel Pozo pushed to pull-non-blocking-render-compilation at pragma37/blender 2024-07-19 18:09:05 +02:00
ad78e08257 Disable DRW_render_context swaps
efb01947da Merge branch 'main' into pull-non-blocking-render-compilation
fc8660999a Cleanup: Make format
9f944fe53c Fix: key insertion sometimes treats layered actions as legacy actions
3e12a6d622 Sound: Add channels and sample rate properties to mixdown operator
Compare 149 commits »
Miguel Pozo created pull request blender/blender#125094 2024-07-19 17:52:40 +02:00
Fix #124876: EEVEE: Missing render frame progress in stdout