Block a user
Solid shading transparency removes visibility of non-mesh objects
Solving this seems easy, it only requires skipping the render of fully transparent materials in Workbench. However, I have checked the old Workbench (3.6) and the behavior looks the same, so I…
GPU: Improve GLSL workflow
Turns out I have the stubs part mostly solved in Malt (they're auto-generated from the spec), so we could reuse that: https://github.com/bnpr/Malt/blob/Development/scripts/build_intellisense_glsl.…
Crash on load after id_properties_ui type change
647054a791
NPR AOV fixes
b112b798e3
initial implementation
225eb48de5
Clarify comments
dde749dddd
Workaround for background support
9f2ea8c145
Image Sample node
a43b4db0a0
Merge branch 'main' into npr-prototype
88c84e6a37
Fix #124514: Wrong "slight defocus" DoF
34a18c7608
Anim: Merge Animation operator
057a6c3efd
Fix: GPv3: Clone tool crashes due to index range regression
26379c2b01
Anim: Update Action Slot selectors in the UI
WIP: NPR: AOV inputs
a43b4db0a0
Merge branch 'main' into npr-prototype
88c84e6a37
Fix #124514: Wrong "slight defocus" DoF
34a18c7608
Anim: Merge Animation operator
057a6c3efd
Fix: GPv3: Clone tool crashes due to index range regression
26379c2b01
Anim: Update Action Slot selectors in the UI
1b1f669107
NPR AOV fixes
1a4672155f
Merge branch 'main' into pull-npr-aov
88c84e6a37
Fix #124514: Wrong "slight defocus" DoF
34a18c7608
Anim: Merge Animation operator
057a6c3efd
Fix: GPv3: Clone tool crashes due to index range regression
EEVEE-NEXT: Inconsistent DOF Preview
Fix #124514: Wrong "slight defocus" DoF
Fix #124514: Wrong "slight defocus" DoF
8e491a87a1
Take radius into account
214a47f15c
Vulkan: Make Unused Attachments Optional
ba6126dbbd
Fix #127604: Skip unlink operator for linked materials
912c6d9a3c
Fix #127620: Disable smooth operator for linked objects
b427253a4d
Obj-C Refactor: General Code Style cleanups
Fix #127774: Flat Object matrix leads to incorrect culling
There are still several places in the code-base where an Isectbox
is setup after checking for drw_bounds_are_valid
.
Some of them just access the corners, so they should be fine (although we…