Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo created branch pull-improve-shader-cache in pragma37/blender 2024-07-16 18:47:05 +02:00
Miguel Pozo closed pull request blender/blender#116304 2024-07-15 19:19:48 +02:00
WIP: PROFILE_DEBUG_GROUPS
Miguel Pozo pushed to pull-eevee-info-translate at pragma37/blender 2024-07-15 19:09:09 +02:00
69336b1341 Merge branch 'main' into pull-eevee-info-translate
e6a4245099 UI: Remove unused brush tool icons
50076993f3 Refactor: UI: Use std::variant instead of Union for non-trivial data.
d7a7491518 Fix: EEVEE: Missing shader include
d25b99aa64 EEVEE: Depth Of Field: Add debug visualization
Compare 13 commits »
Miguel Pozo pushed to pull-eevee-info-translate at pragma37/blender 2024-07-15 19:04:50 +02:00
8e2fafb97c screen_info -> info_append
5d50698c5e Merge branch 'main' into pull-eevee-info-translate
cf96136ec6 Fix #124705: Incorrect SSS method used in OptiX OSL
0d71d83d47 Vulkan: Share rendergraphs on context inside same thread
5f54c463c0 Fix #124501: Make Cycles camera DOF UI consistent with EEVEE
Compare 1484 commits »
Miguel Pozo closed pull request blender/blender#118629 2024-07-15 16:39:57 +02:00
WIP: EEVEE-Next: Fix Sphere Probes flickering at Volume Probes edges
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-15 16:32:55 +02:00
2f413ec635 Merge branch 'main' into npr-prototype
5f54c463c0 Fix #124501: Make Cycles camera DOF UI consistent with EEVEE
5a293e5cc2 Fix #124703: MEM_free/MEM_new mismatch in file browser code
ed873e420a Refactor: Make PaintStroke::mode_data an unique pointer
a843d93bd1 Cleanup: Remove unused icon defines
Compare 358 commits »
Miguel Pozo pushed to main at pragma37/.profile 2024-07-15 15:35:23 +02:00
db3a10724d Update reports/2024.md
Miguel Pozo commented on issue blender/blender#124567 2024-07-12 21:24:59 +02:00
Combining two Shader to RGB nodes destroys the Normals AOV

The issue is that the eevee_deferred_tile_classify shader doesn't write any bits for the material, which then causes eevee_deferred_combine to not run for that material pixels (so the normal…

Miguel Pozo commented on issue blender/blender#120403 2024-07-12 19:15:36 +02:00
NPR Design

@thorn-neverwake @SpectralVectors I've had to remove your last 2 messages. 🙁 See https://devtalk.blender.org/t/copyright-guidelines-for-devtalk/17331

Miguel Pozo commented on issue blender/blender#124615 2024-07-12 18:52:20 +02:00
EEVEE: Light Node Tree Support

Some ideas:

Light buffers could also work for opaque forward materials, since they have a depth pre-pass too. For non-world volumes and transparent materials, it may be worth using some form…

Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-12 16:44:11 +02:00
6be9d07549 g_data suppport
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-11 20:48:27 +02:00
226ec762e2 Cleanup
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-11 20:20:54 +02:00
0e0d8bfa90 Split NPR inputs
Miguel Pozo commented on issue blender/blender#120403 2024-07-11 18:34:01 +02:00
NPR Design

@JacobMerrill-1

For these reasons and because of the usual lack of built-in support, NPR is often done as a post-render compositing process, but this has its own issues:

  • Material/obje…
Miguel Pozo commented on issue blender/blender#120403 2024-07-11 17:37:27 +02:00
NPR Design

@SpectralVectors You're not the first to express the concern about adding a new node system, but NPR nodes are going to be mostly the same as the current ones. It's not going to be a full new node…

Miguel Pozo opened issue blender/blender#124538 2024-07-11 17:14:11 +02:00
Batch Shader Compilation improvements
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-10 20:35:42 +02:00
0b510fd7e5 Fix traced NPR surfaces
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-10 19:53:48 +02:00
f2df71a118 fixes
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-10 19:25:44 +02:00
7fe6bda95a codegen
Miguel Pozo pushed to npr-prototype at pragma37/blender 2024-07-10 17:25:17 +02:00
dc24d1e3b2 Initial npr surface pass