Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo approved blender/blender#127698 2024-09-19 17:25:40 +02:00
Vulkan: Parallel shader compilation

It looks fine to me.

Miguel Pozo commented on pull request blender/blender#127698 2024-09-19 17:25:39 +02:00
Vulkan: Parallel shader compilation

I wonder if this might cause RenderDoc to show different results when investigating driver bugs and stuff like that.

Miguel Pozo commented on pull request blender/blender#127698 2024-09-19 17:25:37 +02:00
Vulkan: Parallel shader compilation

Here you could avoid the move constructor by appending first and then taking a reference to it.

Miguel Pozo commented on pull request blender/blender#127698 2024-09-19 17:25:36 +02:00
Vulkan: Parallel shader compilation

I think using an explicit move here can prevent the compiler from doing a copy elision?

Miguel Pozo commented on issue blender/blender#127806 2024-09-19 16:38:42 +02:00
Rename camera matrix terminology

It looks like projmat is already used in some places.

BTW, BLI_math_geom.h functions are a perfect example of the issues with this terminology. We have "perspective" used for both…

Miguel Pozo created branch pull-npr-aov in pragma37/blender 2024-09-18 18:53:54 +02:00
Miguel Pozo pushed to pull-npr-aov at pragma37/blender 2024-09-18 18:53:54 +02:00
74c1fb2d4d initial implementation
Miguel Pozo commented on pull request blender/blender#127718 2024-09-18 15:50:44 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

Done! #127806

Miguel Pozo opened issue blender/blender#127806 2024-09-18 15:49:26 +02:00
Rename camera matrix terminology
Miguel Pozo deleted branch pull-fix-background-motion-vectors from pragma37/blender 2024-09-17 19:33:59 +02:00
Miguel Pozo pushed to main at blender/blender 2024-09-17 19:33:58 +02:00
9c54ddff69 Fix #127590: EEVEE: Wrong background motion vectors
Miguel Pozo closed issue blender/blender#127590 2024-09-17 19:33:56 +02:00
HDRI Screen tearing
Miguel Pozo merged pull request blender/blender#127718 2024-09-17 19:33:55 +02:00
Fix #127590: EEVEE: Wrong background motion vectors
Miguel Pozo commented on pull request blender/blender#127718 2024-09-17 19:26:54 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

I think I may have think that winmat was persmat.

I get confused about this all the time as well. I always have to check what each one means. I wish we had something like view_mat,…

Miguel Pozo commented on pull request blender/blender#127718 2024-09-17 19:23:23 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

It skips one normalization, but other than that it's the same. I've reverted the change.

Miguel Pozo commented on pull request blender/blender#127718 2024-09-17 19:21:13 +02:00
Fix #127590: EEVEE: Wrong background motion vectors

I misread what the comment meant. I've added it back with a small clarification.

Miguel Pozo pushed to pull-fix-background-motion-vectors at pragma37/blender 2024-09-17 19:17:21 +02:00
147a1a8cd2 Feedback
Miguel Pozo pushed to pull-npr-texure-sockets at pragma37/blender 2024-09-17 18:38:13 +02:00
435ce40d06 Clarify comments
Miguel Pozo pushed to pull-npr-texure-sockets at pragma37/blender 2024-09-17 18:25:01 +02:00
285113d85c Workaround for background support
Miguel Pozo pushed to pull-npr-texure-sockets at pragma37/blender 2024-09-17 16:56:29 +02:00
a3a10660e8 Image Sample node
9bcce8f900 Input TextureHandle_eval
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