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Fix #122456: EEVEE: Reset history on volume updates
EEVEE Next : Light Path node Is Glossy Ray cannot distinguish between diffuse material and glossy material.
This is a known limitation. The Light Path node is only partially supported in EEVEE.
Is Glossy Ray
is always true for Plane and Sphere probes (including the World probe).
Is Diffuse Ray
…
EEVEE-Next: Screen space reflection did not showed up when opening Blender 4.1 file
EEVEE-Next: Screen space reflection did not showed up when opening Blender 4.1 file
Reflections don't work because the Floor material is set to Blended mode (which doesn't support them), and because the Raytracing max roughness is set to 0.
The first issue could have happened…
Fix: Re-apply versioning made for EEVEE-Next in 4.1
b7c5638437
Re-apply versioning made for EEVEE-Next in 4.1 before it got delayed
3d17217025
Fix #118505: Incorrect strip image transformation
1a887c06d9
Fix #123543: Delete retiming keys deletes strip
c7e75090bd
Fix #115981: Edge panning causes strips to overlap
c309479912
Fix: Changing sculpt multires level erases sculpt changes
Crash to Desktop with UDIMs Set to Non-Color Data
@MidnightArrow I found a proper fix to load the textures properly and it's small enough that it should be safe for 4.2.
Fix #123794: Crash when UDIMs have gray and color tiles
84aa410797
Don't use grayscale data for color UDIM arrays
baf07c22bd
Revert "Fix #123794: Crash when UDIMs have gray and color tiles"
095e78bd28
Fix #123794: Crash when UDIMs have gray and color tiles
b2f8f5a491
Fix: USD import: domelight Y-up orientation
32588169d3
Fix: Initialization of paint mode fails in certain files
Crash to Desktop with UDIMs Set to Non-Color Data
Eevee Next: Laggy Blended Render Method
I can't repro. I recently fixed a performance issue related to shadow tagging for blended materials (685817888e2fffbfe04f0ea7efa63d0bcf8924d4). So maybe this was the same issue?
Could someone…