Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo created branch fix-mblur-camera-change in pragma37/blender 2024-06-28 20:26:15 +02:00
Miguel Pozo created pull request blender/blender#123916 2024-06-28 20:05:32 +02:00
Fix #122456: EEVEE: Reset history on volume updates
Miguel Pozo pushed to fix-volume-history at pragma37/blender 2024-06-28 20:03:21 +02:00
6a6c42f239 Reset history on volume updates
Miguel Pozo created branch fix-volume-history in pragma37/blender 2024-06-28 20:01:37 +02:00
Miguel Pozo pushed to fix-volume-history at pragma37/blender 2024-06-28 20:01:37 +02:00
e71c8ef205 Reset history on volume updates
Miguel Pozo commented on issue blender/blender#123299 2024-06-28 18:14:08 +02:00
EEVEE Next : Light Path node Is Glossy Ray cannot distinguish between diffuse material and glossy material.

This is a known limitation. The Light Path node is only partially supported in EEVEE.

Is Glossy Ray is always true for Plane and Sphere probes (including the World probe). Is Diffuse Ray

Miguel Pozo closed issue blender/blender#123604 2024-06-28 17:59:15 +02:00
EEVEE-Next: Screen space reflection did not showed up when opening Blender 4.1 file
Miguel Pozo commented on issue blender/blender#123604 2024-06-28 17:59:11 +02:00
EEVEE-Next: Screen space reflection did not showed up when opening Blender 4.1 file

Reflections don't work because the Floor material is set to Blended mode (which doesn't support them), and because the Raytracing max roughness is set to 0.

The first issue could have happened…

Miguel Pozo created pull request blender/blender#123909 2024-06-28 17:50:34 +02:00
Fix: Re-apply versioning made for EEVEE-Next in 4.1
Miguel Pozo pushed to fix-eevee-next-versioning at pragma37/blender 2024-06-28 17:45:09 +02:00
b7c5638437 Re-apply versioning made for EEVEE-Next in 4.1 before it got delayed
3d17217025 Fix #118505: Incorrect strip image transformation
1a887c06d9 Fix #123543: Delete retiming keys deletes strip
c7e75090bd Fix #115981: Edge panning causes strips to overlap
c309479912 Fix: Changing sculpt multires level erases sculpt changes
Compare 10 commits »
Miguel Pozo created branch fix-eevee-next-versioning in pragma37/blender 2024-06-28 17:45:09 +02:00
Miguel Pozo commented on issue blender/blender#123794 2024-06-28 16:27:41 +02:00
Crash to Desktop with UDIMs Set to Non-Color Data

@MidnightArrow I found a proper fix to load the textures properly and it's small enough that it should be safe for 4.2.

Miguel Pozo created pull request blender/blender#123905 2024-06-28 16:24:23 +02:00
Fix #123794: Crash when UDIMs have gray and color tiles
Miguel Pozo created branch fix-123794 in pragma37/blender 2024-06-28 16:17:46 +02:00
Miguel Pozo pushed to fix-123794 at pragma37/blender 2024-06-28 16:17:46 +02:00
84aa410797 Don't use grayscale data for color UDIM arrays
baf07c22bd Revert "Fix #123794: Crash when UDIMs have gray and color tiles"
095e78bd28 Fix #123794: Crash when UDIMs have gray and color tiles
b2f8f5a491 Fix: USD import: domelight Y-up orientation
32588169d3 Fix: Initialization of paint mode fails in certain files
Compare 10 commits »
Miguel Pozo commented on issue blender/blender#123794 2024-06-27 20:23:17 +02:00
Crash to Desktop with UDIMs Set to Non-Color Data

I'm attaching a reproduction file. From what I see, even when it doesn't crash, the data is not loaded correctly: imagen

The easiest way…

Miguel Pozo reopened issue blender/blender#123794 2024-06-27 20:00:50 +02:00
Crash to Desktop with UDIMs Set to Non-Color Data
Miguel Pozo pushed to blender-v4.2-release at blender/blender 2024-06-27 19:16:06 +02:00
baf07c22bd Revert "Fix #123794: Crash when UDIMs have gray and color tiles"
Miguel Pozo pushed to blender-v4.2-release at blender/blender 2024-06-27 19:15:01 +02:00
095e78bd28 Fix #123794: Crash when UDIMs have gray and color tiles
Miguel Pozo commented on issue blender/blender#122938 2024-06-27 16:26:42 +02:00
Eevee Next: Laggy Blended Render Method

I can't repro. I recently fixed a performance issue related to shadow tagging for blended materials (685817888e2fffbfe04f0ea7efa63d0bcf8924d4). So maybe this was the same issue?

Could someone…