Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo closed issue blender/blender#130722 2024-11-22 16:14:17 +01:00
3.6 LTS: EEVEE Non-Color different bit depth JPEGs UDIMs crash
Miguel Pozo commented on issue blender/blender#130722 2024-11-22 16:14:13 +01:00
3.6 LTS: EEVEE Non-Color different bit depth JPEGs UDIMs crash

This was fixed by f16fdcfc8549fc0e5f5e161352d98f0cc53c76f9 I've just added it to the 3.6 backport list.

Miguel Pozo commented on issue blender/blender#130671 2024-11-22 15:53:17 +01:00
GPU: Texture Type Refactor

I like this in theory, but I can see it exploding into too much complexity in practice. I wouldn't like to end up using templates for each function taking a Texture. And we are not even taking…

Miguel Pozo commented on issue blender/blender#130541 2024-11-22 15:46:19 +01:00
Overlay-Next: Image Comparisions

I guess I messed up when copy-pasting. Anyway, yes, this can be closed. 😁

Miguel Pozo pushed to main at blender/blender 2024-11-21 18:51:20 +01:00
d724ba1f24 Fix: Overlay-Next: v2d depth
Miguel Pozo pushed to main at blender/blender 2024-11-21 18:07:53 +01:00
e13504f435 Fix: Overlay-Next: Paint mode wireframes
Miguel Pozo pushed to main at blender/blender 2024-11-21 17:51:26 +01:00
6d61fff240 Fix: Overlay-Next: Facedot size
Miguel Pozo pushed to fix-overlay-mask at pragma37/blender 2024-11-21 17:40:33 +01:00
69b33644f5 Fix: Overlay-Next: Paint Mask Combined Color
66590ff52a Overlay-Next: Space Image/Node paths
a4c9b691a0 Attributes: Add 2D 16 bit integer type
0323fafd61 Overlay-Next: Implement Grease Pencil material name display
04b6eae37f Refactor: remove editor includes from animrig
Compare 10 commits »
Miguel Pozo created branch fix-overlay-mask in pragma37/blender 2024-11-21 17:40:33 +01:00
Miguel Pozo deleted branch pull-overlay-space-paths from pragma37/blender 2024-11-21 17:23:01 +01:00
Miguel Pozo merged pull request blender/blender#130628 2024-11-21 17:22:58 +01:00
Overlay-Next: Space Image/Node paths
Miguel Pozo pushed to main at blender/blender 2024-11-21 17:22:58 +01:00
66590ff52a Overlay-Next: Space Image/Node paths
Miguel Pozo commented on pull request blender/blender#130628 2024-11-21 16:42:49 +01:00
Overlay-Next: Space Image/Node paths

I made all the mesh_uvs draws draw_v2d-only since they can't be active otherwise. I still have no idea what the draw_on_render is supposed to do, though, so I'm not sure how to test it.

Somet…

Miguel Pozo pushed to pull-overlay-space-paths at pragma37/blender 2024-11-21 16:39:11 +01:00
42c47833f0 Make mesh_uvs passes v2d only
62791d6b12 Split draw functions
ebb47fdf6a Merge branch 'main' into pull-overlay-space-paths
c497d5c3fa Refactor: Move quad triangulation function to blenlib
d37a855973 Fix #130569: Grease Pencil tint modifier should use gradient alpha
Compare 25 commits »
Miguel Pozo commented on pull request blender/blender#130625 2024-11-21 16:15:41 +01:00
Fix: Overlay-Next: In-front overlays not intersecting the grid correctly

I still don't have the full picture of the Overlay engine, so this may be a bad idea, but this also does the trick:

diff --git a/source/blender/draw/engines/overlay/overlay_next_instance.cc…
Miguel Pozo created pull request blender/blender#130628 2024-11-20 21:03:32 +01:00
WIP: Overlay-Next: Space Image/Node paths
Miguel Pozo pushed to pull-overlay-space-paths at pragma37/blender 2024-11-20 20:59:50 +01:00
Miguel Pozo created branch pull-overlay-space-paths in pragma37/blender 2024-11-20 20:59:50 +01:00
Miguel Pozo pushed to main at pragma37/blender 2024-11-20 20:58:15 +01:00
4b4a4b5a05 Overlay-Next: Space Image/Node paths
03909f2691 Fix: Overlay-Next: Images
f339ab4325 UI: Minimum Docking Target Size
09e6bab7bc UI: Changes to Docking Operation Descriptions
29356e2bf7 Fix: Overlay-Next: Loose edges is drawn with less intensity when selected
Compare 1416 commits »