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Transfer Sculpt Mode flickering artefacts
I have implemented a fix in #123729. The behavior is slightly different from the previous one, since the full object shape is rendered (without occlusion from other objects) when overlays are…
Fix #120628: Transfer mode overlay flickering artifacts
a70be8bf10
Fix #120628
d88150ce1f
Fix: GPU: Skip binaries larger than the shared memory
65de0db503
I18n: translate mouse and NDOF events in the keymap preferences
65e5db1f95
Windows_x64: OIDN 2.3.0
30ec6ac961
EEVEE: Missing resource when tracing planar probes
62293d76bb
Merge branch 'blender-v4.2-release'
d88150ce1f
Fix: GPU: Skip binaries larger than the shared memory
65de0db503
I18n: translate mouse and NDOF events in the keymap preferences
65e5db1f95
Windows_x64: OIDN 2.3.0
30ec6ac961
EEVEE: Missing resource when tracing planar probes
Blender 4.1.1 GeoNodes info from hair + EEVEE shading results in crash
I can reproduce it on 4.1 but not on 4.2, so it must have been fixed. @lichtwerk Could you confirm?
1be198a4d8
Merge branch 'blender-v4.2-release'
685817888e
Fix #121629: EEVEE : Transparent shadow tagging performance in ortho view
EEVEE-Next: Orthographic viewport performance drop with transparent object at close range
EEVEE-Next: Orthographic viewport performance drop with transparent object at close range
I can repro but I can't make any sense of it (leaving this here for reference):
4cc53c583d
Merge branch 'main' into pull-gpu-profile
b5f8a50c80
Cleanup: Remove accidentally committed debug print
b3446ef26a
Sculpt: Move some mesh geometry storage out of per-node undo data
29861d7132
Refactor: Sculpt: Store undo type in step rather than node
fd205d9bb9
Sculpt: Add function to push multiple undo nodes at once
Hundreds of empty folders in the %temp% directory
@david_black Yes, that's a good point. On Windows, there's the opposite problem. The temporary folder is never cleared by default.
Both OSs have ways to configure the behavior, but it must be…
Transfer Sculpt Mode flickering artefacts
That would be more convenient from the code side, but rendering the whole scene geometry twice is far from optimal.
a822330942
Merge branch 'blender-v4.2-release'
4f8650d5c2
Fix #122714: Workbench: Missing textures not shown in Texture Paint mode with magenta