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Fix #125672: Mesh Analysis overlay crash
Fix #125672: Mesh Analysis overlay crash
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
Did you try splitting the phase into 2 textures?
That seems to do the trick as well! I guess it's worth converting the weight into an int texture for atomic adds?
Fix #125185: Paint Overlays don't work with EEVEE-Next
Miguel Pozo
created branch pull-fix-eevee-paint-overlays in pragma37/blender
2024-07-31 17:41:06 +02:00
Blender crashes when adding a working Geometry Node modifier to a specific object in Edit Mode
Looks like BKE_bvhtree_from_mesh_get
can return nullptr (/* NOTE: #data->tree can be nullptr. */
), but the statvis
functions don't check for it.
I didn't even know this feature existed,…
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
0b8024120b
Use GPU_R11F_G11F_B10F for volume phase property
09bae67c86
Fix: Geometry Nodes: missing topology cache
27c06ccd15
UI: VSE: Apply writing style on modifier labels
596cd6cd4a
Refactor: Geometry Nodes: deduplicate drawing bake button
de6f851a4b
Refactor: Geometry Nodes: deduplicate drawing bake settings
Miguel Pozo
created branch pull-fix-volume-phase-nv-bug in pragma37/blender
2024-07-31 16:15:05 +02:00
EEVEE-Next: Volume does not immediately work after opening Blender
I've been looking into this.
It's quite tricky because I can't repro it with --debug-gpu
, --debug-gpu-renderdoc
, or even Nsight without any flags.
But so far I've been able to track it down…
Alpha Clip still visible in material settings when using Cycles render engine
Fix #125387: Cycles Material Panel shows EEVEE Legacy settings