Block a user
b3dbcb4063
Remove force_disable_reprojection_
a5d1d77e3d
Fix #123227 : EEVEE : Ghosting on viewport rendering
b029608b97
Fix #123285: EEVEE Next: Ray Visibility > Camera
b143cc1885
I18N: Remove 'edit translation' features from the Blender UI.
59d98f3314
Fix #123259: VSE alpha over not working with a Mask modifier
4f21a4c41b
Merge branch 'blender-v4.2-release'
b029608b97
Fix #123285: EEVEE Next: Ray Visibility > Camera
EEVEE Next: Ray Visibility > Camera weird behavior
EEVEE-Next animation render TDR crash
I have not rendered the whole animation, but after hundreds of frames I still can't reproduce the crash:
@mod_moder Were you able…
EEVEE: Add Ray Visibility > Camera support
Miguel Pozo
created branch pull-eevee-camera-visibility in pragma37/blender
2024-06-14 20:13:24 +02:00
a7519f754a
EEVEE: Add Ray Visibility > Camera support
a87907b425
Fix #123201: Cycles OSL bump mapping broken
4719ce5d56
I18n: Allow translation of extension tags and permissions
e23e5443e7
Fix: EEVEE-Next: Missing mandatory combined pass
5b30ded989
Extensions: support enabling a repository with drag & drop
GPU: Use size_t for GPU buffer sizes
GPU: Use size_t for GPU buffer sizes
@Jeroen-Bakker It looks like offsets already use intptr_t
consistently, so I, IMO, it's ok to leave them like that.
Offsets are more likely to come from arithmetic operations, so some errors…
GPU: Use size_t for GPU buffer sizes
d4de24378e
Use size_t for GPU buffer sizes
a87907b425
Fix #123201: Cycles OSL bump mapping broken
4719ce5d56
I18n: Allow translation of extension tags and permissions
e23e5443e7
Fix: EEVEE-Next: Missing mandatory combined pass
5b30ded989
Extensions: support enabling a repository with drag & drop
distribute points on faces node has broken memory useage in Eevee next
We should only store the deformation for the instanced object. So here only once.
But for that we need to know for sure that there's not any modifier deforming it.
distribute points on faces node has broken memory useage in Eevee next
The underlying issue here is that BKE_object_is_deform_modified
always reports false positives for Geometry Nodes instances.
Since we need to track the vertex positions of deformed objects (for…