Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pr-eevee-sampler-slots at pragma37/blender 2024-06-11 20:52:41 +02:00
dd019e10c9 Add SamplerSlots helper
6ea1d2131d Fix: PyAPI Doc: unexpected indentation error
354b1a5db9 Fix #122933: Enable Compositor OpenImageDenoise on Linux ARM64
1dfdf098d2 Fix #122933: Enable Cycles OpenImageDenoise on Linux ARM64
e02e78d840 UI: Separate job type for asset library and file list loading
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Miguel Pozo commented on issue blender/blender#122008 2024-06-11 17:17:25 +02:00
Miniature view of the scene appears at specific viewport camera angle, clip start/end and with Shadows active

I think this is just a precision issue, causing the stencil shadow surface to overlap the far plane. Increasing the offset from the far plane in workbench_shadow_vert to 1e-1 fixes it for this…

Miguel Pozo pushed to main at blender/blender 2024-06-11 16:56:25 +02:00
e80bc3db12 Merge branch 'blender-v4.2-release'
cfd64f2e85 Fix: EEVEE: Fix valid_N setup
fb5faf3305 FIx #122915: Diffuse normal input isn't normalized automatically
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Miguel Pozo closed issue blender/blender#122915 2024-06-11 16:56:23 +02:00
Eevee-Next: Normal Input for Shader Nodes aren't Normalized Automatically
Miguel Pozo pushed to blender-v4.2-release at blender/blender 2024-06-11 16:55:42 +02:00
cfd64f2e85 Fix: EEVEE: Fix valid_N setup
fb5faf3305 FIx #122915: Diffuse normal input isn't normalized automatically
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84caf99c80 Document API limitations
Miguel Pozo created pull request blender/blender#123034 2024-06-10 21:02:32 +02:00
Fix #122714: Missing textures not shown in Texture Paint mode with magenta
Miguel Pozo pushed to pull-fix-122714 at pragma37/blender 2024-06-10 21:00:15 +02:00
6a44e87295 Render magenta missing textures in paint mode
3089ac97b1 Anim: add new keytype 'generated' styling to the Sequencer theme
1ed2779abc Fix #122973: Subprocesses aren't closed if Blender crashes
c3067dd62d Extensions: group refresh actions in the menu
c0754209ef Extensions: suppress warnings when repository directories don't exist
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Miguel Pozo created branch pull-fix-122714 in pragma37/blender 2024-06-10 21:00:14 +02:00
Miguel Pozo closed pull request blender/blender#111478 2024-06-10 16:59:43 +02:00
EEVEE-Next: Add shadow bias based on depth reconstruction precision
Miguel Pozo closed pull request blender/blender#121542 2024-06-10 16:58:47 +02:00
WIP: EEVEE-Next: Parallel static shader compilation
Miguel Pozo commented on pull request blender/blender#121542 2024-06-10 16:58:44 +02:00
WIP: EEVEE-Next: Parallel static shader compilation

(Outdated) The merged version is #122797.

Miguel Pozo closed pull request blender/blender#122809 2024-06-10 16:57:07 +02:00
tmp-split-parallel-compilation-prs
Miguel Pozo closed pull request blender/blender#121925 2024-06-10 16:56:59 +02:00
WIP: GPU: Subprocess based parallel shader compilation
Miguel Pozo created pull request blender/blender#123015 2024-06-10 16:12:45 +02:00
(WIP) GPU: Non-blocking specialization constants compilation
Miguel Pozo pushed to main at blender/blender 2024-06-10 15:28:41 +02:00
4b3b4a9d8b Merge branch 'blender-v4.2-release'
1ed2779abc Fix #122973: Subprocesses aren't closed if Blender crashes
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Miguel Pozo deleted branch pull-fix-122973 from pragma37/blender 2024-06-10 15:27:34 +02:00
Miguel Pozo closed issue blender/blender#122973 2024-06-10 15:27:30 +02:00
Shader Subprocesses aren't closed if Blender crashes
Miguel Pozo merged pull request blender/blender#123001 2024-06-10 15:27:27 +02:00
Fix #122973: Subprocesses aren't closed if Blender crashes
Miguel Pozo pushed to blender-v4.2-release at blender/blender 2024-06-10 15:27:26 +02:00
1ed2779abc Fix #122973: Subprocesses aren't closed if Blender crashes