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WIP: GPU: Subprocess based parallel shader compilation
I think the SPDX version should be something like this:
/* SPDX-FileCopyrightText: Jari Kompa
*
* SPDX-License-Identifier: Unlicense */
Not sure if the year is required.
However, given…
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-21 19:45:00 +02:00
Compare 3 commits »
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-20 21:32:13 +02:00
b02eae7dc5
Handle out of size issues
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-20 21:31:22 +02:00
e6c0cb4fc0
cleanup
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-20 21:14:15 +02:00
3eb5ba9c70
cleanup
103591b242
Handle lost processes
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-20 17:05:32 +02:00
e23acc5f55
Merge branch 'main' into test-parallel-compilation-workers-2
7525192566
Increase pool size, just in case
4e622fbccd
Revert "UI: Remove icon usage in brush tool RNA enums"
cdf59b7355
Refactor: Move preview image runtime data to runtime struct
5445fae9cf
Refactor: Use more standard storage for PreviewImage runtime data
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-20 16:37:44 +02:00
9077d9bea4
Add missing lib
03fd764d47
Fix non-opengl builds
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-17 21:03:25 +02:00
573d46c44d
Merge branch 'main' into test-parallel-compilation-workers-2
31560ca26a
Cleanup: Shorten & cleanup names in paint_mask.cc
1456dafa27
Windows: Use COM smart pointers in WASAPI plugin
e30893e3c2
Fix #121410: Break liboverride hierarchies on Scene IDs.
e85ef6add2
LibOverride: Refactor: de-duplicate 'is part of the hierarchy' checks.
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-17 21:00:56 +02:00
972e00e048
Try to fix Mac compilation
a7784aa47b
Fix initialization
712434bf0d
Try to fix Linux builds
WIP: GPU: Subprocess based parallel shader compilation
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-17 20:09:53 +02:00
022b857177
Max Shader Compilation Subprocesses setting
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-17 17:58:01 +02:00
c8671ce731
Fix link status check
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-17 17:41:56 +02:00
eef1fd9b34
Write after flagging finish
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-17 17:26:05 +02:00
8ace9d8328
Shader cache
Miguel Pozo
pushed to test-parallel-compilation-workers-2 at pragma37/blender
2024-05-16 20:50:35 +02:00
a10ac26026
Use PID for shared names
eddd81e9ae
Propely close subprocesses