Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-16 18:48:41 +02:00
9561bf3710 GPU_compilation_subprocess_run
Miguel Pozo pushed to main at blender/blender 2024-05-15 20:06:48 +02:00
d64544a32f Fix: EEVEE-Next: ShaderKey subpass overlap
Miguel Pozo deleted branch pull-fix-121667 from pragma37/blender 2024-05-15 20:06:46 +02:00
Miguel Pozo closed issue blender/blender#121667 2024-05-15 20:06:45 +02:00
EEVEE-Next: Subsurface material disapear if Raytraced Transmission is turned on
Miguel Pozo merged pull request blender/blender#121834 2024-05-15 20:06:43 +02:00
Fix: EEVEE-Next: ShaderKey subpass overlap
Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-15 19:44:59 +02:00
62b8e0e278 print compilation times
af927f56dc Fix bool specializations
202f4358a8 Fix mutex lock
74162a8605 Use GPU_shaders_precompile_specializations
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Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-15 19:42:09 +02:00
b34cf3ca40 print compilation times
Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-15 19:40:35 +02:00
0fd649372b Change eevee specialization strategy
06431defc1 Fix bool specializations
74f83dbdf3 Fix mutex lock
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Miguel Pozo created pull request blender/blender#121834 2024-05-15 18:00:04 +02:00
Fix: EEVEE-Next: ShaderKey subpass overlap
Miguel Pozo pushed to pull-fix-121667 at pragma37/blender 2024-05-15 17:54:17 +02:00
a22ce8a09e Fix shader_map_
aa37e46152 Draw: Use GPUPass for default material fallback detection
fb5e7caa70 UI: improve "Compact with Milliseconds" timecode style
710d168e30 Fix #121666: Modifying UVs of duplicate affects the original object
8e6b276f84 Fix #121660: Auto-keyframe icon Overlapping when Navigation Controls are off
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Miguel Pozo created branch pull-fix-121667 in pragma37/blender 2024-05-15 17:54:17 +02:00
Miguel Pozo deleted branch pull-can-use-default-gpupass from pragma37/blender 2024-05-15 16:01:20 +02:00
Miguel Pozo merged pull request blender/blender#121790 2024-05-15 16:01:17 +02:00
Draw: Use GPUPass for default material fallback detection
Miguel Pozo pushed to main at blender/blender 2024-05-15 16:01:17 +02:00
aa37e46152 Draw: Use GPUPass for default material fallback detection
Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-14 20:50:36 +02:00
48a83bb000 Use GPU_shaders_precompile_specializations
db8d0cb4fa Update precompile_specializations API
b9b3d525d0 Fix initialization
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Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-14 20:01:38 +02:00
738f2c6ab4 Merge branch 'main' into test-parallel-compilation-workers-2
1cf0d7ca6a Sculpt: Add customizable increment for line tool snapping
60bcbb50e4 Cleanup: Remove indirect includes from paint_intern.hh
3d1c8a3ff3 Compositor: Explicitly set device in test scripts
9512daee2d Fix #121751: Free CurvesTransformData on no selection
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Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-14 19:54:27 +02:00
ead941287a GPU_shaders_precompile_specializations
Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-14 18:24:38 +02:00
687a9e932e GPU_shaders_precompile_specializations
Miguel Pozo pushed to test-parallel-compilation-workers-2 at pragma37/blender 2024-05-14 18:24:18 +02:00
e96f9f1afe Support specialization constants in batch compilation
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Miguel Pozo created pull request blender/blender#121790 2024-05-14 16:12:00 +02:00
Draw: Use GPUPass for default material fallback detection