Block a user
024502abde
Overlay: Add Texture Space support
a54bbe0b92
Fix: Overlay: In Front support
c2695e2dcc
Vulkan: Add support for legacy platforms
8c87732454
Overlay-Next: Object Name
07e197ba8c
Fix #130453: Handle empty drawing for GPv3 in Overlay Next
Overlay-Next: Use submit_only
I think that's what I did?
All the commits are there ee05765cc1/source/blender/draw/engines/overlay
72b6214125
Fix image empties background
12cbcf058f
Add missing regular.empties.draw_in_front_images
31b69f3049
Fix camera images
66262d3d91
Fix image empties background
9bb641f191
Add missing regular.empties.draw_in_front_images
a347aec135
Fix camera images
5662977d6f
Overlay: Add a
pre_draw
step and use submit_only
for PassMain
45b0f06b67
Draw: Add specialized generate_commands for PassSortable
Material reusability and fields
I agree that (where possible) it would be best to expose all node properties as sockets.
One important clarification is that (at least on EEVEE) materials that result in the same node graph…
Miguel Pozo
deleted branch pull-overlay-submit-only from pragma37/blender
2024-11-18 18:25:31 +01:00
Overlay-Next: Use submit_only
d4f321fe54
Overlay: Add a
pre_draw
step and use submit_only
for PassMain
d50d287924
Draw: Add specialized generate_commands for PassSortable
5586533cc8
Overlay: Add image_plane_depth_bias shader
c86fd709cf
Overlay: Add missing early return
a9cd1639db
Cleanup: Fix codestyle for private variables
f5029a5649
Fix image empties background
43242730b4
Add missing regular.empties.draw_in_front_images
562827a439
Fix camera images
db0b8fb577
Overlay: Add a
pre_draw
step and use submit_only
for PassMain
b64425ee1d
Draw: Add specialized generate_commands for PassSortable
db0b8fb577
Overlay: Add a
pre_draw
step and use submit_only
for PassMain
b64425ee1d
Draw: Add specialized generate_commands for PassSortable
e60a8b43b2
Overlay: Add image_plane_depth_bias shader
ffd9578ee9
Overlay: Add missing early return
a4950d88ff
Cleanup: Fix codestyle for private variables
775ea8d9cf
Overlay: Add a
pre_draw
step and use submit_only
for PassMain
4d96a39707
Draw: Add especialized generate_commands for PassSortable
fc27ed8547
Overlay: Add image_plane_depth_bias shader
a17ab64438
Overlay: Add missing early return
22e4028d9d
Cleanup: Fix codestyle for private variable
e7683a9f4d
Overlay: Add a
pre_draw
step and use submit_only
for PassMain
7d3a6f4f51
Draw: Add especialized generate_commands for PassSortable
8e5d826201
Overlay: Add image_plane_depth_bias shader
e7b147ba68
Overlay: Add missing early return
bce62cbc33
Cleanup: Fix codestyle for private variable
Overlay: Speed-up grid drawing
Won't this cause a lot of overdraw on the horizon? With a plane, at least the cost is fixed.
I could also see the vertex count getting out of hand with longer clip ends and smaller grid scales.
GPU: Detect uninitialized buffer bindings
I was pointed to https://en.wikipedia.org/wiki/Call_super as a reason for removing/refactoring the "super" calls, but I don't think this applies here since the base class doesn't depend on the…
GPU: Detect uninitialized buffer bindings