Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo commented on issue blender/blender#120403 2024-04-10 15:48:48 +02:00
NPR Design

@WangZiWei-Jiang The goal is to support arbitrary stylized shading in a way that works consistently with all render features, not just for primary rays.

Rigging and tool-based features are not…

Miguel Pozo commented on issue blender/blender#120403 2024-04-09 16:24:04 +02:00
NPR Design

@ChengduLittleA

What I was thinking is that could we send the results from NPR Sample accumulation back to e.g. material to affect shading that way? (Well probably not cause I guess the…

Miguel Pozo commented on issue blender/blender#120403 2024-04-09 16:20:46 +02:00
NPR Design

@nickberckley

I get the reason its desirable to have nodes work between Cycles and EEVEE

Nope, the reasons are way more involved than that. This is from a previous design mailing thread. The…

Miguel Pozo commented on issue blender/blender#120403 2024-04-08 19:56:45 +02:00
NPR Design

@filedescriptor I've just checked with Clément about the EEVEE-GP plans. There's stuff to figure out, but in any case, I think the right way to go is to solve it at the EEVEE level first.

If…

Miguel Pozo commented on issue blender/blender#120403 2024-04-08 17:38:36 +02:00
NPR Design

@ChengduLittleA I'm not sure I follow your reasoning.

The engine always receives a per-render-sample G-Buffer, not a converged one. It's actually the task of the NPR engine to generate the…

Miguel Pozo commented on issue blender/blender#120403 2024-04-08 17:00:17 +02:00
NPR Design

@filedescriptor The idea is that the NPR renderer doesn't render the meshes itself, it just receives a G-Buffer with the geometry already rendered. So the NPR renderer doesn't care about meshes…

Miguel Pozo closed issue pragma37/.profile#1 2024-04-08 15:50:21 +02:00
NPR Design (Draft)
Miguel Pozo opened issue blender/blender#120403 2024-04-08 15:48:58 +02:00
NPR Design
Miguel Pozo pushed to main at pragma37/.profile 2024-04-05 20:17:49 +02:00
61022b2afa Update reports/2024.md
Miguel Pozo pushed to pull-eevee-jittered-shoft-shadows at pragma37/blender 2024-04-05 19:58:54 +02:00
ed57f8940d Update UI name
3442ef6f7a Directional jittered soft shadows
14f4648adc Fix from fclem
c5ef4f7a8b Revert "Workaround for sun shadows"
Compare 4 commits »
Miguel Pozo commented on issue blender/blender#120100 2024-04-05 16:57:47 +02:00
EEVEE-Next: Reduce longer compilation time

I think it's worth giving a try to the @aras_p suggestion, especially since we will have to do something along those lines regardless of the compilation method.

That said, that's not going to…

Miguel Pozo pushed to pull-eevee-jittered-shoft-shadows at pragma37/blender 2024-04-04 20:57:00 +02:00
4f7b712f8c Workaround for sun shadows
a1fc7c2e8e Fix vec3 alignment
18cc64f6c9 Merge branch 'main' into pull-eevee-jittered-shoft-shadows
68d948efb9 Fix #119958: Crash when baking during animation
398c4471ec Cleanup: GPv3: Const parent functions for tree nodes
Compare 494 commits »
Miguel Pozo pushed to tmp-eevee-jittered-shoft-shadows at pragma37/blender 2024-04-04 20:55:47 +02:00
4f7b712f8c Workaround for sun shadows
a1fc7c2e8e Fix vec3 alignment
Compare 2 commits »
Miguel Pozo pushed to tmp-eevee-jittered-shoft-shadows at pragma37/blender 2024-04-04 20:12:47 +02:00
18cc64f6c9 Merge branch 'main' into pull-eevee-jittered-shoft-shadows
68d948efb9 Fix #119958: Crash when baking during animation
398c4471ec Cleanup: GPv3: Const parent functions for tree nodes
298c9276e9 Anim: Update NLA "make single user" popup dialog
7ba8fc1768 Fix: Duplicate auto smooth modifier added by versioning in one case
Compare 10 commits »
Miguel Pozo created branch tmp-eevee-jittered-shoft-shadows in pragma37/blender 2024-04-04 20:12:47 +02:00
Miguel Pozo commented on issue blender/blender#120100 2024-04-02 20:00:31 +02:00
EEVEE-Next: Reduce longer compilation time

the main friction point is the cost of material compilation.

Doesn't seem to be the case for all materials: https://devtalk.blender.org/t/blender-4-2-eevee-next-feedback/31813/416

My…

Miguel Pozo opened issue pragma37/.profile#1 2024-04-01 20:59:15 +02:00
NPR Design (Draft)
Miguel Pozo pushed to main at pragma37/.profile 2024-04-01 19:46:20 +02:00
28227c990e Update reports/2024.md
Miguel Pozo commented on issue blender/blender#120100 2024-03-31 17:24:09 +02:00
EEVEE-Next: Reduce longer compilation time

I'm leaving here my GPU_shader_create_from_info times for reference:

eevee_shadow_tag_usage_opaque : 0.113712s
eevee_shadow_tag_usage_transparent : 0.878801s
eevee_deferred_planar_eval :…
Miguel Pozo pushed to pull-eevee-jittered-shoft-shadows at pragma37/blender 2024-03-22 23:31:41 +01:00
6df6039725 Merge shadow shift properties