I feel this is too invasive on the user-land code. I would remove the profile level and output the full graph.
blender/blender#116304 (comment)
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As discussed on chat, there was an issue in ShadowModule that caused shadow-maps to be re-rendered every sample. I fixed that issue, and then implemented a separate `jittered_transparent_caster_upd…
I get the point of the transparency_hashed_alpha_threshold
function for the viewport, but it has issues when applied to our shadow maps:
- It's computed based on pixel derivatives, but since…
I've updated the tooltip to :
Scale the Shadow Map target resolution, where 1.0 tries to match shadow map and screen pixel density. (The scale is applied on top of the scene Simplify Shadow…
Yes, those images were taken at 64 samples IIRC. The blue noise eventually converges, but it needs more samples to look ok.
Take into account that this is essentially an optimization feature. I…
Not too sold on using blue noise for the filter offset: