Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo commented on pull request blender/blender#119219 2024-03-08 19:22:51 +01:00
Fix: EEVEE-Next: Workaround for Nvidia shader compiler

@blender-bot build +gpu

Miguel Pozo created pull request blender/blender#119219 2024-03-08 19:22:32 +01:00
Fix: EEVEE-Next: Workaround for Nvidia shader compiler
194bafe3f6 Fix: EEVEE-Next: Workaround for Nvidia shader compiler
Miguel Pozo created branch pull-eevee-next-pcf-nvidia-bug-workaround in pragma37/blender 2024-03-08 19:17:40 +01:00
Miguel Pozo commented on issue blender/blender#119124 2024-03-08 17:32:27 +01:00
EEVEE-Next: Shadows become a glitchy mess at distance.

I did a PR to fix this a while ago (#111478), but after the introduction of the Shadow Normal Bias it got kind of forgotten since the issue became much less problematic. I've updated the PR so…

Miguel Pozo pushed to pull-eevee-next-shadow-bias at pragma37/blender 2024-03-08 17:26:14 +01:00
c83c40a795 Merge branch 'main'
d1bcc0306e Cleanup: use more descriptive names for variables
1ce73b6bce Cleanup: use 'r_' prefix for output parameters, order last
1050d6147f Cleanup: Remove unnecessary C wrappers for UI view classes
e07e983fc1 Fix: Memory leak when inserting keyframes with NLA offset
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Miguel Pozo commented on issue blender/blender#113377 2024-03-07 21:13:54 +01:00
Regression: Geometry Nodes: Access Violation Exception when copying from Mesh with GPU Subdivision Surface Modifier

I've been taking a look at this. I can avoid the crash by checking if bm->totface == mr.face_len in draw_subdiv_cache_extra_coarse_face_data_mapped.

diff --git a/source/blender/dra…
Miguel Pozo commented on issue blender/blender#113182 2024-03-07 19:27:48 +01:00
Crash when animating Viewport visibility of Curves / GPv3 object

The issue is that DEG_OBJECT_ITER is yielding an OB_CURVES Object with null data, which AFAIK should happen. We can add a workaround at the draw module level, but I think this should…

Miguel Pozo pushed to pull-fix-118764 at pragma37/blender 2024-03-07 17:28:21 +01:00
ab3afd30f8 Fix #118764: Freezing on Viewport Render Image during shader compilation
Miguel Pozo created pull request blender/blender#119172 2024-03-07 17:25:33 +01:00
Fix #118764: Freezing on Viewport Render Image during shader compilation
Miguel Pozo pushed to pull-fix-118764 at pragma37/blender 2024-03-07 17:24:21 +01:00
bb49d13283 Fix #118764: Freezing on Viewport Render Image during shader compilation
1697f17617 Fix: 'ED_view3d_has_depth_buffer_being_used' not declared
dd0e60fb51 3D View: Do not recalculate the depth buffer for 'Auto Depth'
645aeb9dbe Fix #119055: GPv3: Set end caps correctly with hard eraser
2a18bbbdbc Fix #119141: Cycles Metal compilation errors
Compare 10 commits »
Miguel Pozo created branch pull-fix-118764 in pragma37/blender 2024-03-07 17:24:21 +01:00
Miguel Pozo pushed to main at blender/blender 2024-03-06 19:32:57 +01:00
1dd57369f2 Cleanup: EEVEE-Next: Remove unused parameter
Miguel Pozo closed issue blender/blender#117867 2024-03-06 17:49:14 +01:00
EEVEE Legacy: volumes look different after changing the shader with 1 sample
Miguel Pozo commented on issue blender/blender#117867 2024-03-06 17:49:10 +01:00
EEVEE Legacy: volumes look different after changing the shader with 1 sample

This is not a bug. EEVEE-Legacy volumes use a form of temporal accumulation when the samples are set to 1: https://projects.blender.org/blender/blender/src/commit/0ca9f633a2f45a0b0c04b0bb951f0522

Miguel Pozo commented on issue blender/blender#117935 2024-03-06 17:44:03 +01:00
EEVEE Next: Subsurface causes crash/freeze

@Archeovision I can only reproduce the crash as long as the HDRI Preview spheres are enabled. Could you confirm if that's the case for you as well?

Miguel Pozo created branch dev-shadows in pragma37/blender 2024-03-06 17:29:10 +01:00
Miguel Pozo pushed to dev-shadows at pragma37/blender 2024-03-06 17:29:10 +01:00
850a68cf91 Update eevee_shadow_tag_usage_lib.glsl
fd81487ef9 shadow debug texel
7465f0ac86 Cleanup: Remove unused parameter
610f1a0343 Shadows mouse pixel
500a891ac9 Fix: EEVEE-Next: Use the correct shadow radius
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Miguel Pozo commented on pull request blender/blender#118860 2024-03-06 13:23:45 +01:00
EEVEE-Next: Avoid shadowmap padding on 0 radius punctual lights

OMG, I'm stupid. It's fixed now, thanks @ideasman42.