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Fix #130235: Eevee: Viewport Render Animation causes white/black flashes of materials
e7c9df1ffc
Disable deferred compilation for viewport image renders
1d571a810f
Fix: Cycles: Compiler warning
d04d23bc40
Refactor: Grease Pencil: Port AntiAliasing drawing to new draw manager
87cf01efab
Refactor: Grease Pencil: Port Vfx drawing to new draw manager
8e75b5f4c7
Merge branch 'blender-v4.3-release'
c2363bdd45
Merge branch 'main' into npr-prototype
1d571a810f
Fix: Cycles: Compiler warning
d04d23bc40
Refactor: Grease Pencil: Port AntiAliasing drawing to new draw manager
87cf01efab
Refactor: Grease Pencil: Port Vfx drawing to new draw manager
8e75b5f4c7
Merge branch 'blender-v4.3-release'
921cfeca27
Use submit-only (WIP)
9ad9984611
GPU: Fill uninitialized buffers with poison values
272403a6cb
Vulkan: Remove empty attachments
aa8d1a1290
Merge branch 'blender-v4.3-release'
c7432c25ac
Tests: increase allowed error threshold for VSE render tests
Cleanup: Draw: Add Manager::update_handle_frustum_culling_test
NPR: Shader Node Traits
GPU: Fill uninitialized buffers with poison values
Eevee: Viewport Render Animation causes white/black flashes of materials
The option in System "Max Shader Compilation Subprocesses" was set to 0 when I tested.
Then it was disabled.
Eevee: Viewport Render Animation causes white/black flashes of materials
I can repro it regardless of the multithreaded compilation settings. Disabling deferred compilation for viewport image rendering fixes it. I don't think we can use the same workaround used in…
GPU: Fill uninitialized buffers with poison values