Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo created pull request blender/blender#117302 2024-01-18 20:47:22 +01:00
WIP: EEVEE-Next: Optimize ShadowStatistics read
Miguel Pozo created branch pull-eevee-optimize-shadow-statistics in pragma37/blender 2024-01-18 20:30:40 +01:00
Miguel Pozo pushed to pull-eevee-optimize-shadow-statistics at pragma37/blender 2024-01-18 20:30:40 +01:00
fdb13a2601 Read SwapChain opposite
289ca02d58 Add SwapChain at_offset and opposite
be4f3cd146 Simplify SwapChain
b5743dcf0a Fix #117159: GPU: Specialization constants binding deleted programs
4e0141c67f Refactor: move code from RNA to blender::animrig
Compare 10 commits »
Miguel Pozo commented on issue blender/blender#115404 2024-01-18 18:02:17 +01:00
Eevee next: motion blur being applied outside of camera view

I just discovered it is due to motion blur which is on, which is supposed to only affect camera view, but is actually affecting all viewport movements in eevee next.

That tooltip is outdated,…

Miguel Pozo closed issue blender/blender#116398 2024-01-18 17:52:28 +01:00
Eevee Next: Lights don't render on all pixels on a high resolution display
Miguel Pozo commented on issue blender/blender#116398 2024-01-18 17:52:12 +01:00
Eevee Next: Lights don't render on all pixels on a high resolution display

This is the same as #117128. Fixed by 8954099042.

Miguel Pozo pushed to main at blender/blender 2024-01-18 17:12:41 +01:00
b5743dcf0a Fix #117159: GPU: Specialization constants binding deleted programs
Miguel Pozo closed issue blender/blender#117159 2024-01-18 17:12:40 +01:00
EEVEE : Raytracing / RT denoise Create artifacts (Ghost mesh transparency)
Miguel Pozo closed issue blender/blender#117236 2024-01-18 15:18:31 +01:00
Blender Eevee Next crashed when switch to Render Viewport mode
Miguel Pozo commented on issue blender/blender#117236 2024-01-18 15:18:27 +01:00
Blender Eevee Next crashed when switch to Render Viewport mode

Ah... I forgot Linux crash logs don't include debug symbols. 🙁 Thank you anyway.

We'll have to assume it's the same issue as #117082. Closing this as a duplicate then.

Miguel Pozo commented on issue blender/blender#117082 2024-01-17 19:09:27 +01:00
EEVEE-Next crash

That stack trace is really weird:

blender.exe         :0x00007FF7B17F9810  Freestyle::FEdgeInternal::SVertexIterator::operator*
blender.exe         :0x00007FF7B1FA0A50  blender::draw::detail…
Miguel Pozo commented on issue blender/blender#117098 2024-01-17 19:01:41 +01:00
BUG: EEVEE crash in 3D viewport and incorrect light

@PratikPB2123 I'm not sure if it's the same issue. This user seems to be able to use EEVEE Next and only crashes on certain circumstances, while the issue you linked seems to happen any time…

Miguel Pozo opened issue blender/blender#117246 2024-01-17 18:35:11 +01:00
EEVEE-Next: Performance Analysis
Miguel Pozo pushed to pull-gpu-profile at pragma37/blender 2024-01-16 19:32:34 +01:00
f609be982d Fix group_end
Miguel Pozo commented on pull request blender/blender#116304 2024-01-16 19:07:33 +01:00
WIP: PROFILE_DEBUG_GROUPS

I've moved process_frame_timings to end_frame and added calls to begin/end_frame in DRW_gpu_context_enable/disable_ex. It seems to be working fine, but I have no idea if there's any…

Miguel Pozo commented on pull request blender/blender#116304 2024-01-16 19:04:50 +01:00
WIP: PROFILE_DEBUG_GROUPS

I've tried to use stringstream.rdbuf() but it turned out to be massively slow, so while now it's using std::cout, I think we will have to keep the string conversion.

Miguel Pozo pushed to pull-gpu-profile at pragma37/blender 2024-01-16 19:00:39 +01:00
7c0a3fb278 Move process_frame_timings to end_frame
34ec635277 Convert sstream to string
Compare 2 commits »
Miguel Pozo reopened pull request blender/blender#116304 2024-01-16 18:21:38 +01:00
WIP: PROFILE_DEBUG_GROUPS
Miguel Pozo closed pull request blender/blender#116304 2024-01-16 18:21:30 +01:00
WIP: PROFILE_DEBUG_GROUPS