Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo commented on pull request blender/blender#116304 2024-01-16 18:21:27 +01:00
WIP: PROFILE_DEBUG_GROUPS

I've updated the PR with several changes:

  • The PROFILE_DEBUG_GROUPS define has been replaced with a new --profile-gpu flag.
  • The MAX_STACK_DEPTH compile time option has been replaced by a…
Miguel Pozo pushed to pull-gpu-profile at pragma37/blender 2024-01-16 17:44:29 +01:00
16da5673e1 Resource subpass levels
Miguel Pozo created branch pull-gpu-profile-b in pragma37/blender 2024-01-16 17:42:24 +01:00
Miguel Pozo pushed to pull-gpu-profile-b at pragma37/blender 2024-01-16 17:42:24 +01:00
c114f067e2 Profile levels
Miguel Pozo pushed to pull-gpu-profile at pragma37/blender 2024-01-16 17:41:02 +01:00
3fefa782e1 Cleanup: Handles start/end union
37eeeb7385 GPU_PROFILE_LEVEL
8879bac12d Use G.profile_gpu_level
243d12e687 Add --profile-gpu
e7acfa35fb Add PROFILE_DEBUG_GROUPS
Compare 601 commits »
Miguel Pozo pushed to main at blender/blender 2024-01-15 16:57:24 +01:00
ef6b6031de Fix #117123: EEVEE: Broken Specular BSDF
Miguel Pozo closed issue blender/blender#117123 2024-01-15 16:57:23 +01:00
EEVEE legacy: Shading issue in Mr elephant
Miguel Pozo commented on issue blender/blender#117098 2024-01-15 16:04:54 +01:00
BUG: EEVEE crash in 3D viewport and incorrect light

The shading issue should have been solved by f4632e1da0.

For the crash issue, please post the crash report: https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#crash-log

Als…

Miguel Pozo pushed to main at blender/blender 2024-01-15 15:50:13 +01:00
c4add0c19a FIx: EEVEE-Next: PlanaProbePipeline gbuffer layout
Miguel Pozo deleted branch pull-gpu-frambuffer-asserts from pragma37/blender 2024-01-15 13:25:31 +01:00
Miguel Pozo merged pull request blender/blender#117073 2024-01-15 13:25:29 +01:00
GPU: Assert load/store config and attachment state match framebuffer attachment layout
Miguel Pozo pushed to main at blender/blender 2024-01-15 13:25:29 +01:00
333a5b513b GPU: Assert framebuffer operations match attachment layout
Miguel Pozo pushed to pull-gpu-frambuffer-asserts at pragma37/blender 2024-01-15 13:22:28 +01:00
86e569fa5f Formatting
Miguel Pozo pushed to main at blender/blender 2024-01-15 12:15:09 +01:00
3feeede7bb Fix: EEVEE-Next: Nvidia compilation error
Miguel Pozo pushed to main at pragma37/.profile 2024-01-12 20:04:42 +01:00
f04865053f Update reports/2024.md
Miguel Pozo created pull request blender/blender#117073 2024-01-12 19:32:39 +01:00
GPU: Assert load/store config and attachment state match framebuffer attachment layout
Miguel Pozo created branch pull-gpu-frambuffer-asserts in pragma37/blender 2024-01-12 19:14:45 +01:00
Miguel Pozo pushed to pull-gpu-frambuffer-asserts at pragma37/blender 2024-01-12 19:14:45 +01:00
75b5efedef Ensure store_config and subpass_transition layout match framebuffer attachments
303c19f736 Fix: API doc build error after adding missing texture_node to context
67b21ce54d UI: Clarify Liquid Diffusion/Viscosity Properties
17b32e1d0d Python API: Add new method to move view layers
37421d12bd Fix #73524: Autokey inserts keyframes into the driver FCurve
Compare 10 commits »
Miguel Pozo commented on pull request blender/blender#116617 2024-01-12 17:31:28 +01:00
DRW: Curves: Indexbuf optimization for large numbers of curves

I think @HooglyBoogly might want to take a look at this one too.

Miguel Pozo commented on issue blender/blender#117035 2024-01-12 17:29:33 +01:00
Workbench: Optimize Wireframe mode

Selected objects wireframes show a slight fresnel effect, so I don't think we can skip normal extraction.