Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo deleted branch pull-fix-eevee-paint-overlays from pragma37/blender 2024-08-01 17:41:17 +02:00
Miguel Pozo closed issue blender/blender#125185 2024-08-01 17:41:15 +02:00
Weight Paint Not Appearing in Material Preview viewport shading
Miguel Pozo merged pull request blender/blender#125722 2024-08-01 17:41:14 +02:00
Fix #125185: Weight Paint Overlay doesn't work with EEVEE-Next
Miguel Pozo commented on pull request blender/blender#125722 2024-08-01 16:34:10 +02:00
Fix #125185: Weight Paint Overlay doesn't work with EEVEE-Next

Done. Yes, at least when the depth mode is not EQUAL.

I've also removed the changes from vertex and texture paint mode, since from what I can tell they don't work for EEVEE (neither did for…

Miguel Pozo pushed to pull-fix-eevee-paint-overlays at pragma37/blender 2024-08-01 16:28:48 +02:00
838337fa0b Disable alpha blend, only change weight paint
Miguel Pozo pushed to pull-fix-eevee-paint-overlays at pragma37/blender 2024-08-01 16:27:07 +02:00
0761d7e569 Disable alpha blend, only change weight paint
Miguel Pozo pushed to pull-fix-volume-phase-nv-bug at pragma37/blender 2024-08-01 15:40:31 +02:00
cd0af70c76 Merge branch 'main' into pull-fix-volume-phase-nv-bug
06fab9f8f1 Fix #125542: Bone Stick selection color is not drawn
13ceb73941 Fix #124585: Assert when building keylist for dope sheet
6b9b958668 Fix #125291: crash when applying curves modifier when there is a bake
984feb48fc Cleanup: Remove unused integer wrap_pixel method
Compare 62 commits »
Miguel Pozo pushed to pull-fix-eevee-paint-overlays at pragma37/blender 2024-07-31 19:49:59 +02:00
ed5a41f7f3 Keep current behavior in Workbench
Miguel Pozo pushed to main at blender/blender 2024-07-31 19:05:44 +02:00
0b97228cbc Fix #125672: Mesh Analysis overlay crash
Miguel Pozo deleted branch pull-fix-statvis from pragma37/blender 2024-07-31 19:05:43 +02:00
Miguel Pozo closed issue blender/blender#125672 2024-07-31 19:05:42 +02:00
Blender crashes when adding a working Geometry Node modifier to a specific object in Edit Mode
Miguel Pozo merged pull request blender/blender#125725 2024-07-31 19:05:41 +02:00
Fix #125672: Mesh Analysis overlay crash
Miguel Pozo created pull request blender/blender#125725 2024-07-31 19:04:03 +02:00
Fix #125672: Mesh Analysis overlay crash
Miguel Pozo created branch pull-fix-statvis in pragma37/blender 2024-07-31 19:01:05 +02:00
Miguel Pozo pushed to pull-fix-statvis at pragma37/blender 2024-07-31 19:01:05 +02:00
734c66683e Check the result of BKE_bvhtree_from_mesh_get
Miguel Pozo commented on pull request blender/blender#125715 2024-07-31 18:39:13 +02:00
Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes

Did you try splitting the phase into 2 textures?

That seems to do the trick as well! I guess it's worth converting the weight into an int texture for atomic adds?

Miguel Pozo pushed to pull-fix-volume-phase-nv-bug at pragma37/blender 2024-07-31 18:37:50 +02:00
a9b65e4268 Split phase into 2 textures
Miguel Pozo created pull request blender/blender#125722 2024-07-31 17:56:25 +02:00
Fix #125185: Paint Overlays don't work with EEVEE-Next