Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-detect-buffer-initialization at pragma37/blender 2024-11-13 20:02:32 +01:00
1fa39737a0 Change asserts to errors
Miguel Pozo pushed to pull-detect-buffer-initialization at pragma37/blender 2024-11-13 19:39:10 +01:00
c2811fa87b Add data_initialized_
b1c86f26c9 Merge branch 'blender-v4.3-release'
209dc899ea Fix #128649: Tool icon in toolbar shrinked down with non HiDPI screens
2d6fdb8d01 Merge branch 'blender-v4.3-release'
a090ae3318 Fix #125787: Textures don't load for brushes when using "Use Relative Paths" option.
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Miguel Pozo created branch pull-detect-buffer-initialization in pragma37/blender 2024-11-13 19:39:10 +01:00
Miguel Pozo pushed to npr-prototype at blender/blender 2024-11-13 17:26:53 +01:00
940cb0b9f8 Merge branch 'main' into npr-prototype
b1c86f26c9 Merge branch 'blender-v4.3-release'
209dc899ea Fix #128649: Tool icon in toolbar shrinked down with non HiDPI screens
2d6fdb8d01 Merge branch 'blender-v4.3-release'
a090ae3318 Fix #125787: Textures don't load for brushes when using "Use Relative Paths" option.
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Miguel Pozo pushed to npr-prototype at blender/blender 2024-11-13 17:17:16 +01:00
40710420b1 Light Loop -> For Each Light
Miguel Pozo commented on pull request blender/blender#130192 2024-11-13 16:36:17 +01:00
NPR: Shader Node Traits

This already happens in the node_tree_set_type call from ntree_blend_read_after_liblink, which runs before do_versions_after_linking.

Miguel Pozo commented on pull request blender/blender#130192 2024-11-13 16:35:54 +01:00
NPR: Shader Node Traits

Overall, it seems like this approach could work, but it's not obvious to me that this is the right way to go yet. I don't have a fully formed opinion on it yet, sry.

Ok, that's fine, this…

Miguel Pozo created branch npr-foreach-light-refactor in pragma37/blender 2024-11-12 21:25:32 +01:00
Miguel Pozo pushed to npr-foreach-light-refactor at pragma37/blender 2024-11-12 21:25:32 +01:00
5f302d7a52 Light Loop -> For Each Light (Crashes old files on load)
Miguel Pozo deleted branch fix-hdri-probes from pragma37/blender 2024-11-12 21:23:05 +01:00
Miguel Pozo pushed to main at blender/blender 2024-11-12 21:23:05 +01:00
31ba9b798b Fix #130054: HDRI Preview rendering black if no visible mesh is in the scene
Miguel Pozo closed issue blender/blender#130054 2024-11-12 21:23:04 +01:00
HDRI Preview rendering black if no visible mesh is in the scene and reload scripts gets executed
Miguel Pozo merged pull request blender/blender#130190 2024-11-12 21:23:02 +01:00
Fix #130054: HDRI Preview rendering black if no visible mesh is in the scene
Miguel Pozo commented on pull request blender/blender#130192 2024-11-12 20:32:48 +01:00
NPR: Shader Node Traits

It is too bad that instead of just use bNodeTreeType to different kinds of node trees in general there is another one kind of tree typing just to different shader node trees...

Geometry nodes…

Miguel Pozo commented on pull request blender/blender#130192 2024-11-12 20:27:27 +01:00
NPR: Shader Node Traits

For now this is an npr-prototype-only thing, but I would appreciate a quick look from @JacquesLucke or @HooglyBoogly, to ensure I'm not doing anything terrible.

Miguel Pozo created pull request blender/blender#130192 2024-11-12 20:22:58 +01:00
NPR: Shader Node Traits
Miguel Pozo created pull request blender/blender#130190 2024-11-12 19:44:01 +01:00
Fix #130054: HDRI Preview rendering black if no visible mesh is in the scene
Miguel Pozo pushed to fix-hdri-probes at pragma37/blender 2024-11-12 19:35:01 +01:00
bd6c14ecf8 set probes view directly
54731b1f82 Revert "Use a mat pass"
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Miguel Pozo commented on issue blender/blender#130054 2024-11-12 19:23:40 +01:00
HDRI Preview rendering black if no visible mesh is in the scene and reload scripts gets executed

I can repro. No need to reload scripts. Removing all objects, switching to Material Preview, and enabling the HDRI Preview is enough.

Miguel Pozo created branch fix-hdri-probes in pragma37/blender 2024-11-12 19:22:19 +01:00