Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo closed issue blender/blender#116964 2024-01-10 17:59:42 +01:00
EEVEE (legacy): Crash during render
Miguel Pozo commented on issue blender/blender#116964 2024-01-10 16:33:51 +01:00
EEVEE (legacy): Crash during render

I've pushed a fix that at least solves the shader compilation issue and avoids the crash (bbf1e506f8), but shading is still broken.

Miguel Pozo pushed to main at blender/blender 2024-01-10 16:30:51 +01:00
bbf1e506f8 Fix: EEVEE: Fix crash on start
Miguel Pozo pushed to main at blender/blender 2024-01-10 15:53:35 +01:00
0681d79611 Fix: EEVEE-Next: Crash on start
Miguel Pozo pushed to tmp-eevee-next-regression-workarounds at pragma37/blender 2024-01-09 18:51:33 +01:00
aa300f96be Workaround specialization constants not working
Miguel Pozo pushed to tmp-eevee-next-regression-workarounds at pragma37/blender 2024-01-09 17:02:11 +01:00
35cbf8944b Use a single out_gbuf_closure1
8d74af164e Fix: EEVEE-Next: Update gbuffer_fb bind_ex
5e848c9956 Fix: EEVEE-Next: Use uint for header_tx.clear
1229ffa859 Versioning: Bump subversion and move code into block
ca149d8695 Cleanup: formatting
Compare 10 commits »
Miguel Pozo created branch tmp-eevee-next-regression-workarounds in pragma37/blender 2024-01-09 17:02:11 +01:00
Miguel Pozo pushed to main at blender/blender 2024-01-09 16:25:40 +01:00
8d74af164e Fix: EEVEE-Next: Update gbuffer_fb bind_ex
5e848c9956 Fix: EEVEE-Next: Use uint for header_tx.clear
Compare 2 commits »
Miguel Pozo pushed to main at pragma37/.profile 2024-01-09 11:18:55 +01:00
3f0df0f65d Add reports/2024.md
Miguel Pozo created branch main in pragma37/.profile 2024-01-09 11:18:55 +01:00
Miguel Pozo created repository pragma37/.profile 2024-01-09 11:16:13 +01:00
Miguel Pozo commented on pull request blender/blender#116470 2024-01-09 10:56:11 +01:00
GPU: Print shader source on compilation error

This is uneeded 95% of the time.

Yes, but that 95% of the time it's not going to print anything, that's why I thought just enabling it in GPU debug mode might be ok. But a define would be ok…

Miguel Pozo commented on pull request blender/blender#116470 2024-01-08 18:46:23 +01:00
GPU: Print shader source on compilation error

I did this when looking into #115226. Not sure if you guys think it's a good idea or if you would prefer to enable the option in some other way. Printing the whole source code can be slow, but…

Miguel Pozo pushed to main at blender/blender 2024-01-08 18:23:40 +01:00
cc13d58e53 Fix #116541: Wireframes with overlays and x-ray disabled
Miguel Pozo closed issue blender/blender#116541 2024-01-08 18:23:39 +01:00
Wireframe + no X-Ray + disabled Overlays, certain actions reenable X-Ray temporarily
Miguel Pozo pushed to main at blender/blender 2024-01-08 15:50:14 +01:00
694cb43e59 Fix: EEVEE-Next: Forward Material compilation
Miguel Pozo pushed to main at blender/blender 2024-01-08 12:54:15 +01:00
18094d20c9 Fix: EEVEE-Next: GPU_framebuffer_clear assertion
Miguel Pozo pushed to main at blender/blender 2023-12-22 17:48:53 +01:00
831dd3500e Fix #116403: Workbench: Broken overlays with clipping planes
Miguel Pozo deleted branch fix-overlay-clipping from pragma37/blender 2023-12-22 17:48:52 +01:00
Miguel Pozo closed issue blender/blender#116403 2023-12-22 17:48:51 +01:00
Sculpt: Viewport drawing problem with clip and brush radius