Block a user
EEVEE (legacy): Crash during render
Miguel Pozo
pushed to tmp-eevee-next-regression-workarounds at pragma37/blender
2024-01-09 18:51:33 +01:00
aa300f96be
Workaround specialization constants not working
Miguel Pozo
pushed to tmp-eevee-next-regression-workarounds at pragma37/blender
2024-01-09 17:02:11 +01:00
35cbf8944b
Use a single out_gbuf_closure1
8d74af164e
Fix: EEVEE-Next: Update gbuffer_fb bind_ex
5e848c9956
Fix: EEVEE-Next: Use uint for header_tx.clear
1229ffa859
Versioning: Bump subversion and move code into block
ca149d8695
Cleanup: formatting
Miguel Pozo
created branch tmp-eevee-next-regression-workarounds in pragma37/blender
2024-01-09 17:02:11 +01:00
8d74af164e
Fix: EEVEE-Next: Update gbuffer_fb bind_ex
5e848c9956
Fix: EEVEE-Next: Use uint for header_tx.clear
GPU: Print shader source on compilation error
This is uneeded 95% of the time.
Yes, but that 95% of the time it's not going to print anything, that's why I thought just enabling it in GPU debug mode might be ok. But a define would be ok…
GPU: Print shader source on compilation error
I did this when looking into #115226. Not sure if you guys think it's a good idea or if you would prefer to enable the option in some other way. Printing the whole source code can be slow, but…
Wireframe + no X-Ray + disabled Overlays, certain actions reenable X-Ray temporarily
Sculpt: Viewport drawing problem with clip and brush radius