Block a user
Fix #116403: Workbench: Broken overlays with clipping planes
GPU: Print shader source on compilation error
A Shader Compile Error Occurs with Two AOV Outputs in a Specific Shader Node Configuration
I still don't know the the Nvidia compiler freaks out after removing dead code, but I've pushed an improvement for AOVs that further optimizes the generated code and seems to do the trick.…
A Shader Compile Error Occurs with Two AOV Outputs in a Specific Shader Node Configuration
3090f2c5cd
Print source on error
0f2e534674
Fix #115046: Crash updating string custom property UI data
239d3bb04b
Fix #116320: Crash assigning bone to collection of other armature
7a8e349b73
Compositor: Support viewer offset in GPU compositor
45582662a1
EEVEE-Next: Fix Pointshader Requirements
Miguel Pozo
created branch pull-gpu-better-shader-log in pragma37/blender
2023-12-22 16:33:54 +01:00
AOV Output node breaks the whole shader when an image texture node set to UDIMS or Movie is plugged somewhere in the shader.
Sculpt: Viewport drawing problem with clip and brush radius
I can reproduce an issue where rendering doesn't work correctly under similar circumstances. But it happens regardless of the presence of reference images and causes the mesh to disappear, not to…
Fix #116403: Workbench: Broken overlays with clipping planes
3f2133f7e3
Fix #116403: Workbench: Broken overlays with clipping planes
7288201e96
EEVEE-Next: Partial World LightPath node support
1be8b51b11
VSE: display audio waveforms by default
edf8a776ac
Cleanup: Use forward declarations to replace includes of BKE_attribute.hh
7f24972911
Cleanup: Use accessor functions for point cloud positions
Sculpt: Viewport drawing problem with clip and brush radius
Can you upload a reproduction file, please?
EEVEE-Next: Crashes/freezes when enabling HDRI Preview spheres
I've noticed that I can only reproduce the issue when the Lookdev HDRI Spheres are enabled. I've tried adding a forward pipeline material to the scene (with lookdev hdri spheres disabled) and it…