Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo merged pull request blender/blender#116441 2023-12-22 17:48:50 +01:00
Fix #116403: Workbench: Broken overlays with clipping planes
Miguel Pozo created pull request blender/blender#116470 2023-12-22 17:46:06 +01:00
GPU: Print shader source on compilation error
Miguel Pozo commented on issue blender/blender#115226 2023-12-22 17:40:23 +01:00
A Shader Compile Error Occurs with Two AOV Outputs in a Specific Shader Node Configuration

I still don't know the the Nvidia compiler freaks out after removing dead code, but I've pushed an improvement for AOVs that further optimizes the generated code and seems to do the trick.…

Miguel Pozo pushed to main at blender/blender 2023-12-22 17:32:38 +01:00
a90fdd5246 Fix #115226: Shader Nodes: Don't execute the same node twice
Miguel Pozo closed issue blender/blender#115226 2023-12-22 17:32:37 +01:00
A Shader Compile Error Occurs with Two AOV Outputs in a Specific Shader Node Configuration
Miguel Pozo pushed to pull-gpu-better-shader-log at pragma37/blender 2023-12-22 16:33:54 +01:00
3090f2c5cd Print source on error
0f2e534674 Fix #115046: Crash updating string custom property UI data
239d3bb04b Fix #116320: Crash assigning bone to collection of other armature
7a8e349b73 Compositor: Support viewer offset in GPU compositor
45582662a1 EEVEE-Next: Fix Pointshader Requirements
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Miguel Pozo created branch pull-gpu-better-shader-log in pragma37/blender 2023-12-22 16:33:54 +01:00
Miguel Pozo pushed to main at blender/blender 2023-12-21 18:55:39 +01:00
e8c5f8dddf Fix #116424: GPU Nodes: UDIM texture user count
Miguel Pozo closed issue blender/blender#116424 2023-12-21 18:55:38 +01:00
AOV Output node breaks the whole shader when an image texture node set to UDIMS or Movie is plugged somewhere in the shader.
Miguel Pozo commented on issue blender/blender#116403 2023-12-21 17:54:29 +01:00
Sculpt: Viewport drawing problem with clip and brush radius

I can reproduce an issue where rendering doesn't work correctly under similar circumstances. But it happens regardless of the presence of reference images and causes the mesh to disappear, not to…

Miguel Pozo created pull request blender/blender#116441 2023-12-21 17:49:16 +01:00
Fix #116403: Workbench: Broken overlays with clipping planes
Miguel Pozo pushed to fix-overlay-clipping at pragma37/blender 2023-12-21 17:45:42 +01:00
3f2133f7e3 Fix #116403: Workbench: Broken overlays with clipping planes
7288201e96 EEVEE-Next: Partial World LightPath node support
1be8b51b11 VSE: display audio waveforms by default
edf8a776ac Cleanup: Use forward declarations to replace includes of BKE_attribute.hh
7f24972911 Cleanup: Use accessor functions for point cloud positions
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Miguel Pozo created branch fix-overlay-clipping in pragma37/blender 2023-12-21 17:45:42 +01:00
Miguel Pozo commented on issue blender/blender#116403 2023-12-21 16:51:25 +01:00
Sculpt: Viewport drawing problem with clip and brush radius

Can you upload a reproduction file, please?

Miguel Pozo commented on issue blender/blender#116413 2023-12-21 16:23:40 +01:00
EEVEE-Next: Crashes/freezes when enabling HDRI Preview spheres

I've noticed that I can only reproduce the issue when the Lookdev HDRI Spheres are enabled. I've tried adding a forward pipeline material to the scene (with lookdev hdri spheres disabled) and it…

Miguel Pozo pushed to main at blender/blender 2023-12-20 20:04:46 +01:00
7288201e96 EEVEE-Next: Partial World LightPath node support
Miguel Pozo pushed to main at blender/blender 2023-12-19 17:59:17 +01:00
0e3dbcfae0 Fix: EEVEE-Next: Volume closure evaluation
Miguel Pozo pushed to main at blender/blender 2023-12-19 17:25:21 +01:00
a2317726ca Fix: EEVEE-Next: World.has_volume()
Miguel Pozo commented on pull request blender/blender#116304 2023-12-19 16:31:01 +01:00
WIP: PROFILE_DEBUG_GROUPS

@Jeroen-Bakker Aren't startup flags and command line arguments the same?