Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo commented on pull request blender/blender#116304 2023-12-19 16:28:15 +01:00
WIP: PROFILE_DEBUG_GROUPS

I did this initially for Workbench, so I added the max depth to remove the per-texture debug groups. This doesn't work that well for EEVEE-Next, though, since per-material sub-passes have…

Miguel Pozo commented on pull request blender/blender#116304 2023-12-19 16:23:07 +01:00
WIP: PROFILE_DEBUG_GROUPS

Keep in mind it wouldn't be possible to just pop TimeQueries from the stack on debug_group_end. They need to stay there until the query is actually available.

Miguel Pozo pushed to main at blender/blender 2023-12-19 16:13:57 +01:00
b6fab947d1 Fix #114168: EEVEE-Next: Viewport image render sampling
Miguel Pozo deleted branch pull-eevee-viewport-image-render from pragma37/blender 2023-12-19 16:13:57 +01:00
Miguel Pozo closed issue blender/blender#114168 2023-12-19 16:13:56 +01:00
EEVEE Next: Viewport render does not use samples properly
Miguel Pozo merged pull request blender/blender#116198 2023-12-19 16:13:55 +01:00
Fix #114168: EEVEE-Next: Viewport image render sampling
Miguel Pozo deleted branch pull-viewport-animation-render-reuse-viewport from pragma37/blender 2023-12-19 16:12:45 +01:00
Miguel Pozo merged pull request blender/blender#116199 2023-12-19 16:12:43 +01:00
Draw: Reuse GPUViewport when doing viewport render animations
Miguel Pozo pushed to main at blender/blender 2023-12-19 16:12:42 +01:00
b1e83f8323 Draw: Reuse GPUViewport when doing viewport render animations
Miguel Pozo commented on pull request blender/blender#116199 2023-12-19 16:12:13 +01:00
Draw: Reuse GPUViewport when doing viewport render animations

Just doing a Viewport Render Animation, or adding a scene to the VSE and hitting play. The overhead of creating an engine instance per frame might not be even measurable in the case of Workbench. …

Miguel Pozo deleted branch pull-fix-metal-lightprobe from pragma37/blender 2023-12-18 20:50:42 +01:00
Miguel Pozo merged pull request blender/blender#116310 2023-12-18 20:50:39 +01:00
Fix: EEVEE-Next: Metal shader compilation
Miguel Pozo pushed to main at blender/blender 2023-12-18 20:50:39 +01:00
25102af766 Fix: EEVEE-Next: Metal shader compilation
Miguel Pozo commented on pull request blender/blender#116310 2023-12-18 20:16:43 +01:00
Fix: EEVEE-Next: Metal shader compilation
Miguel Pozo created pull request blender/blender#116310 2023-12-18 20:16:24 +01:00
EEVEE-Next: Fix metal shader compilation
Miguel Pozo pushed to pull-fix-metal-lightprobe at pragma37/blender 2023-12-18 20:15:32 +01:00
e414b506b5 fix metal compilation
89ec7f5360 Fix #116031: EEVEE-Next: Nishita sky does not work
0681180413 Fix #116280: bpy.ops.wm.url_open() cannot open file:///
592c884e52 Fix #116270: Sculpt: Simplify brush crash
97785b6fbb EEVEE-Next: Irradiance Grid smooth transitions
Compare 7 commits »
Miguel Pozo created branch pull-fix-metal-lightprobe in pragma37/blender 2023-12-18 20:15:32 +01:00
Miguel Pozo pushed to main at blender/blender 2023-12-18 19:36:47 +01:00
89ec7f5360 Fix #116031: EEVEE-Next: Nishita sky does not work
Miguel Pozo closed issue blender/blender#116031 2023-12-18 19:36:46 +01:00
EEVEE Next: Nishita sky does not work
Miguel Pozo created pull request blender/blender#116304 2023-12-18 17:13:31 +01:00
GPU: Add PROFILE_DEBUG_GROUPS