Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-gpu-profile at pragma37/blender 2023-12-18 16:57:10 +01:00
eba4e6d5e7 Add PROFILE_DEBUG_GROUPS
0ceb272832 Curves: Support View Selected in edit mode
0b00b360f7 Fix #116058: 'Align Rotation to Target' does not consider object orientation
f2cd1873ea Fix #116275: Snap (align to target) crash without valid target location
e1cec452da Lookdev: Use Mid Grey for Diffuse HDRI Sphere
Compare 168 commits »
Miguel Pozo deleted branch pull-eevee-next-irradiance-grid-smooth-transitions from pragma37/blender 2023-12-18 16:25:31 +01:00
Miguel Pozo merged pull request blender/blender#112842 2023-12-18 16:25:29 +01:00
EEVEE-Next: Irradiance Grid smooth transitions
Miguel Pozo pushed to main at blender/blender 2023-12-18 16:25:28 +01:00
97785b6fbb EEVEE-Next: Irradiance Grid smooth transitions
21c95ca6fc Merge branch 'main' into pull-eevee-next-irradiance-grid-smooth-transitions
0ceb272832 Curves: Support View Selected in edit mode
0b00b360f7 Fix #116058: 'Align Rotation to Target' does not consider object orientation
f2cd1873ea Fix #116275: Snap (align to target) crash without valid target location
e1cec452da Lookdev: Use Mid Grey for Diffuse HDRI Sphere
Compare 641 commits »
Miguel Pozo pushed to pull-eevee-remove-forward-opaque at pragma37/blender 2023-12-15 20:33:06 +01:00
c84f8d87d8 Remove forward opaque pipeline
Miguel Pozo created branch pull-eevee-remove-forward-opaque in pragma37/blender 2023-12-15 20:33:06 +01:00
Miguel Pozo created branch pull-eevee-skip-shadow-render in pragma37/blender 2023-12-15 20:32:35 +01:00
Miguel Pozo pushed to pull-eevee-skip-shadow-render at pragma37/blender 2023-12-15 20:32:35 +01:00
7c612784c7 Skip shadow rendering (crashes Nvidia driver)
3fb6397b79 Cleanup: Remove extern "C" from mesh C header
3b1fd5d965 Cleanup: remove unused variable
6cb2ad7b39 Refactor: extract code from ANIM_apply_keyingset
ff7b8f3412 Fix #116188: Symmetry breaks the Puff hair sculpting tool
Compare 10 commits »
Miguel Pozo pushed to main at blender/blender 2023-12-14 18:34:28 +01:00
9bf942dcc9 Cleanup: Conver macros into functions
Miguel Pozo created pull request blender/blender#116199 2023-12-14 18:07:15 +01:00
Draw: Reuse GPUViewport when doing viewport render animations
Miguel Pozo created pull request blender/blender#116198 2023-12-14 18:03:06 +01:00
Fix #114168: EEVEE-Next: Viewport image render sampling
da333b4a23 Reuse GPUViewport when doing viewport render animations
Miguel Pozo created branch pull-viewport-animation-render-reuse-viewport in pragma37/blender 2023-12-14 17:33:28 +01:00
Miguel Pozo created branch pull-eevee-viewport-image-render in pragma37/blender 2023-12-14 16:16:29 +01:00
Miguel Pozo pushed to pull-eevee-viewport-image-render at pragma37/blender 2023-12-14 16:16:29 +01:00
22a17c718f Fix viewport image render sampling
8e9ce4d03d Fix: EEEVEE-Next: Volume lighting
937c4ed2c4 Fix: from_up_axis sign
60a9c8ee25 Fix #115486: Linked scenes disappear after reopening file.
b840ba1f59 Fix (unreported) crash when trying to link/append while a linked scene is active.
Compare 10 commits »
Miguel Pozo commented on issue blender/blender#114168 2023-12-14 15:27:44 +01:00
EEVEE Next: Viewport render does not use samples properly

Oops, sorry. I've missed the Viewport Render Image part. I'll check.

Miguel Pozo closed issue blender/blender#114168 2023-12-13 19:52:46 +01:00
EEVEE Next: Viewport render does not use samples properly
Miguel Pozo commented on issue blender/blender#114168 2023-12-13 19:52:42 +01:00
EEVEE Next: Viewport render does not use samples properly

I think this was caused because some object types caused the renderer to reset every frame, which was fixed a while ago. In any case, the issue doesn't seem to be there anymore, so I'm closing this.

Miguel Pozo pushed to main at blender/blender 2023-12-13 19:49:37 +01:00
8e9ce4d03d Fix: EEEVEE-Next: Volume lighting