Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to main at blender/blender 2023-12-05 17:06:45 +01:00
7ec59b05ff Fix #115786: EEVEE-Next: Texture paint delayed redraw
Miguel Pozo closed issue blender/blender#115786 2023-12-05 17:06:44 +01:00
EEVEE Next: Texture paint stroke only showing up after the stroke event ended, makes it feels irresponsive
Miguel Pozo pushed to main at blender/blender 2023-12-05 16:46:55 +01:00
026cdb1058 Fix #115594: EEVEE Next: Crash with VDB
Miguel Pozo closed issue blender/blender#115594 2023-12-05 16:46:54 +01:00
EEVEE Next: Crash with VDB
Miguel Pozo commented on pull request blender/blender#115774 2023-12-05 15:52:17 +01:00
Build: replace Blender specific DEBUG by standard NDEBUG

I think WITH_DRAW_DEBUG is supposed to be specifically about Draw Manager features. So I guess it's ok to use it directly in the DrawManager (@fclem ?), but I don't think it makes too much…

Miguel Pozo closed issue blender/blender#115390 2023-12-04 19:48:28 +01:00
EEVEE: Small texture are not rendered by the distance (Missing precision ?)
Miguel Pozo commented on issue blender/blender#115390 2023-12-04 19:48:25 +01:00
EEVEE: Small texture are not rendered by the distance (Missing precision ?)

This is indeed just mip maps doing what they are supposed to do.

Miguel Pozo pushed to main at blender/blender 2023-12-04 19:34:03 +01:00
35cf616169 FIx: Draw: Volume coordinates regression
Miguel Pozo commented on issue blender/blender#114132 2023-12-04 19:24:19 +01:00
EEVEE Next: Render of text object is delayed

Confirmed as solved in the other thread.

Miguel Pozo closed issue blender/blender#114132 2023-12-04 19:23:48 +01:00
EEVEE Next: Render of text object is delayed
Miguel Pozo commented on issue blender/blender#114132 2023-12-04 16:58:52 +01:00
EEVEE Next: Render of text object is delayed

I can't reproduce this. Do you still have this issue?

Miguel Pozo commented on issue blender/blender#115474 2023-12-04 16:58:42 +01:00
EEVEE Next: Render of meta object is delayed

I can't reproduce this. Do you still have this issue?

Miguel Pozo created pull request blender/blender#115760 2023-12-04 16:36:25 +01:00
WIP: Draw: Replace GPU_material_recalc_flag with depsgraph updates
Miguel Pozo pushed to pull-replace-material-recalc at pragma37/blender 2023-12-04 16:07:37 +01:00
ec72fab717 Remove GPU_material_recalc_flag_get
210a9ccc2a Fix: EEVEE-Next: Crash when baking multiple volume probes
72b6c44e75 Metal: Ensure increased FB attachment count supported
5dbc276eed Fix: Compiling EEVEE Test cases
19f4f84005 OBJ: add import option to create collection hierarchy by splitting names with a separator
Compare 10 commits »
Miguel Pozo created branch pull-replace-material-recalc in pragma37/blender 2023-12-04 16:07:36 +01:00
Miguel Pozo closed issue blender/blender#114112 2023-12-04 15:59:44 +01:00
DrawData recalc fixes/improvements
Miguel Pozo deleted branch pull-eevee-sync-improvements from pragma37/blender 2023-12-04 15:58:04 +01:00
Miguel Pozo merged pull request blender/blender#115758 2023-12-04 15:58:02 +01:00
EEVEE-Next: Scene sync fixes and improvements
Miguel Pozo pushed to main at blender/blender 2023-12-04 15:58:01 +01:00
56be404b0f EEVEE-Next: Scene sync fixes and improvements
Miguel Pozo created pull request blender/blender#115758 2023-12-04 15:54:34 +01:00
EEVEE-Next: Scene sync fixes and improvements