Block a user
EEVEE Next: Texture paint stroke only showing up after the stroke event ended, makes it feels irresponsive
EEVEE Next: Crash with VDB
Build: replace Blender specific DEBUG by standard NDEBUG
I think WITH_DRAW_DEBUG
is supposed to be specifically about Draw Manager features.
So I guess it's ok to use it directly in the DrawManager
(@fclem ?), but I don't think it makes too much…
EEVEE: Small texture are not rendered by the distance (Missing precision ?)
EEVEE: Small texture are not rendered by the distance (Missing precision ?)
This is indeed just mip maps doing what they are supposed to do.
EEVEE Next: Render of text object is delayed
WIP: Draw: Replace GPU_material_recalc_flag with depsgraph updates
ec72fab717
Remove GPU_material_recalc_flag_get
210a9ccc2a
Fix: EEVEE-Next: Crash when baking multiple volume probes
72b6c44e75
Metal: Ensure increased FB attachment count supported
5dbc276eed
Fix: Compiling EEVEE Test cases
19f4f84005
OBJ: add import option to create collection hierarchy by splitting names with a separator
Miguel Pozo
created branch pull-replace-material-recalc in pragma37/blender
2023-12-04 16:07:36 +01:00
DrawData recalc fixes/improvements
Miguel Pozo
deleted branch pull-eevee-sync-improvements from pragma37/blender
2023-12-04 15:58:04 +01:00
EEVEE-Next: Scene sync fixes and improvements
EEVEE-Next: Scene sync fixes and improvements