Block a user
Miguel Pozo
pushed to pull-fix-depsgraph-obdata-shading at pragma37/blender
2023-11-30 16:08:29 +01:00
ee5a59169f
Move obdata shading operation to build_object_geometry_datablock
0185609a26
Fix: GPv3: Smoothing even with factor of 0
83287624bc
Anim: Change how Only Insert Needed works
f47b1b41c2
Cleanup: compiler warning in release build
9ffd6dabf0
Fix build error in freestyle when not using precompiled headers
Miguel Pozo
created branch pull-fix-depsgraph-obdata-shading in pragma37/blender
2023-11-30 16:08:29 +01:00
b7da9c1d87
Sync and sampling reset fixes/cleanup
dfc6b1deb6
Cleanup: Use C++ threading API in subdiv_ccg.cc
c28cb3d0ac
Cleanup: Remove unused curve positions variable
db3d59d94d
Fix #115570: Crash when using snap to volume and clipping region
5bc82b5b7c
Geometry Nodes: Remove experimental volume nodes
Miguel Pozo
pushed to pull-eevee-next-irradiance-grid-smooth-transitions at pragma37/blender
2023-11-29 16:36:26 +01:00
2438d1e704
Move gradient_noise out of the loop
dad5e09c7a
Merge branch 'main' into pull-eevee-next-irradiance-grid-smooth-transitions
09caf59690
Fix #115298: Sculpt mask removed with undo involving mode change
c083b3b8d2
Cleanup: Remove outdated normals comment for mesh validation
19b9b8d431
Cleanup: Move mesh looptri real edges function
EEVEE Next: Cannot Disable Material nor Object Shadowing.
Fix: EEVEE-Next: Object::visibility_flag in material_sync
Fix: EEVEE-Next: Object::visibility_flag in material_sync
9cdb128a04
Remove visibility flags from shader_uuid
81f3a28dcb
Handle visibility flags from materials
b741fa4904
Revert "Fix shadow sync"
b9fba005bd
GPv3: Lock unselect materials operator
86362f14f9
UI: Improve description of custom asset library type
0156169a9c
Fix #115431: Crash on right click on string button inside menu
e3b3399bcb
Cleanup: Add constructor/destructor for drag data to avoid includes
265aebd7be
Fix: FCurve colors on bones
EEVEE Next: Shadow does not update with shader changes
EEVEE Next: Linked / instanced objects dont update properly