Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo deleted branch pull-recalc-last_update-eevee from pragma37/blender 2023-11-27 12:23:30 +01:00
Miguel Pozo closed issue blender/blender#114135 2023-11-27 12:23:29 +01:00
EEVEE Next: Instanced lights do not update immediately
Miguel Pozo merged pull request blender/blender#115243 2023-11-27 12:23:28 +01:00
EEVEE-Next: Fix ObjectHandle::recalc
Miguel Pozo pushed to pull-recalc-last_update-eevee at pragma37/blender 2023-11-27 12:21:56 +01:00
d4b5832457 Use the new function name
Miguel Pozo pushed to pull-recalc-last_update-eevee at pragma37/blender 2023-11-27 12:12:31 +01:00
156a342690 Remove debug printf
fd08c3c947 Use last_update in EEVEE
8ae80abe5f Fix: Various Small GLSL Material Tweaks
78de9138e5 Core: Add ObjectRuntime::last_update transform, geometry and shading
9042773d93 GPU: Resolve compilation error in Metal caused by type ambiguity
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Miguel Pozo deleted branch pull-recalc-last_updated from pragma37/blender 2023-11-27 12:03:30 +01:00
Miguel Pozo merged pull request blender/blender#115196 2023-11-27 12:03:28 +01:00
Core: Add ObjectRuntime::last_update transform, geometry and shading
Miguel Pozo pushed to main at blender/blender 2023-11-27 12:03:27 +01:00
78de9138e5 Core: Add ObjectRuntime::last_update transform, geometry and shading
Miguel Pozo pushed to main at blender/blender 2023-11-27 11:50:35 +01:00
9042773d93 GPU: Resolve compilation error in Metal caused by type ambiguity
Miguel Pozo merged pull request blender/blender#115301 2023-11-27 11:50:35 +01:00
GPU: Resolve compilation error in Metal caused by type ambiguity
Miguel Pozo closed issue blender/blender#115359 2023-11-24 19:44:30 +01:00
EEVEE Next Refractive error at center when IOR is ~1.0 on a thick curvy surface.
Miguel Pozo created pull request blender/blender#115375 2023-11-24 19:05:37 +01:00
Cleanup: Draw: Add Manager::update_handle_frustum_culling_test
Miguel Pozo commented on pull request blender/blender#112842 2023-11-24 18:54:09 +01:00
EEVEE-Next: Irradiance Grid smooth transitions

I've simplified the loop part a bit, but I don't know how to move the interlieved_gradient_noise call out of the loop without decreasing quality. This is only computed on the volume edges, I…

7877645d1b Move rng_get out of the loop
ac88fbaf0c Fixes after merge
51a526b817 Merge branch 'main' into pull-eevee-next-irradiance-grid-smooth-transitions
ecb0d25c6f Assets: RNA: Add RNA struct for 'AssetWeakReference' data.
a65cd72479 Fix: Segfault when inserting keyframes
Compare 1507 commits »
Miguel Pozo pushed to pull-recalc-last_updated at pragma37/blender 2023-11-24 16:44:41 +01:00
76f535e80f Cleanup: Rename DEG_update_count to DEG_get_update_count
cd7b7ec31c Cleanup: Remove no-op callback
Compare 2 commits »
Miguel Pozo created branch pull-manager-update-culling in pragma37/blender 2023-11-24 16:15:13 +01:00
Miguel Pozo pushed to pull-manager-update-culling at pragma37/blender 2023-11-24 16:15:13 +01:00
648323c678 Add Manager::update_handle_frustum_culling_test
ecb0d25c6f Assets: RNA: Add RNA struct for 'AssetWeakReference' data.
a65cd72479 Fix: Segfault when inserting keyframes
9c2330d821 Assets: Cleanup/deduplicate usages of RNA enum for asset lib types.
ec772ed2f1 Vulkan: Timeline Semaphores
Compare 10 commits »
Miguel Pozo pushed to main at blender/blender 2023-11-23 20:22:42 +01:00
13139f593e Fix: EEVEE-Next: Add transparency blending back
Miguel Pozo pushed to main at blender/blender 2023-11-23 19:50:17 +01:00
1d2a27d49e Fix: EEVEE-Next: Motion Vectors for non float4 position buffers