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Fix #114482: EEVEE-Next: Wrong Texture Coordinates
44eaae741f
Fix: EEVEE-Next: MaterialKey
7ab622475d
Fix: EEVEE-Next: MaterialKey
8d5aa6eed4
Geometry Nodes: Index switch node
dfc00e8a18
install_linux_packages
: Add libdeflate library.
90f83f71f2
install_linux_packages
: update for 4.1 libraries, and some fixes.
Miguel Pozo
deleted branch pull-fix-curves-attributes from pragma37/blender
2023-11-23 15:48:07 +01:00
EEVEE Next: Generated texture coordinate for curves renders magenta
Fix #114302: EEVEE Next: Curves material compilation errors
Fix #114302: EEVEE Next: Curves material compilation errors
Doesn't leaving it there make it already clear why it's needed? The point clouds block does the same.
Core: Add ObjectRuntime::last_update transform, geometry and shading
I couldn't figure out how to get the Geometry Shading -> Object Shading
to work without adding a dummy operation_node
callback for geometry shading.
Is that the intended way to do it?
Also,…
c20264e62f
Move shading relation to build_material
9c158a3fd3
Move update_count++ to deg::deg_evaluate_on_refresh
Fix #114302: EEVEE Next: Curves material compilation errors
I know, but it does nothing unless HAIR_SHADER
is defined.
I'd really like to avoid requires not working because it expects other requires before them.
It can easily get into an include hell…
Fix #114302: EEVEE Next: Curves material compilation errors
Actually, I think I got this wrong eevee_surf_shadow_frag
calls attrib_load()
so the vertex shader check is still needed.
I've removed the require from shadow and occupancy frags, though.
d935b507de
Remove not required attribute_lib includes
c1dd63ebe6
Fix curves attributes
b4f62180fb
Fix #114291: EEVEE-Next: Deferred tranparency blending
a7ae024ea3
Fix #115171: Transfer Mode operator tries and fails on linked objects
e50a601a95
Fix: crash when getting node tree logger
Miguel Pozo
deleted branch pull-fix-deferred-transparent from pragma37/blender
2023-11-22 15:10:39 +01:00