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EEVEE Next: Transparency fades to incorrect color on edges.
Fix #114291: EEVEE-Next: Deferred tranparency blending
Miguel Pozo
deleted branch pull-sanitize-closure-inputs from pragma37/blender
2023-11-21 20:16:11 +01:00
GPU: Sanitize closure nodes inputs
Miguel Pozo
pushed to pull-eevee-fix-velocity_geo_buf at pragma37/blender
2023-11-21 20:11:09 +01:00
648347953e
WIP
3097d5d821
EEVEE-Next: Add horizon scan to raytracing module
09e93ecc23
Anim: Add basic autokey tests
acbfecb852
GPv3: Replace depsgraph tag to ID_RECALC_GEOMETRY
fc30a4b6a5
Fix: BLI: Math: Build error for bad overload-lookup
Miguel Pozo
created branch pull-eevee-fix-velocity_geo_buf in pragma37/blender
2023-11-21 20:11:09 +01:00
EEVEE-Next: Fix ObjectHandle::recalc
EEVEE-Next: Add horizon scan to raytracing module
I can't reproduce this. Can you repro with the latest version?
Nope, not anymore. 👍
EEVEE Next Subsurface Scattering Broken w/ Texture Input for Mask
Fix #114651: EEVEE-Next: SSS NaNs
Miguel Pozo
created branch pull-recalc-last_update-eevee in pragma37/blender
2023-11-20 20:07:06 +01:00
DrawData recalc fixes/improvements
I've implemented the Depsgraph part following (I think) @Sergey design. #115196 I'd like to do the EEVEE side implementation before review (even if that goes on a separate PR). But I would still…