Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo created pull request blender/blender#114795 2023-11-13 15:29:55 +01:00
Fix #114189: Workbench: VR Session crashes on exit
Miguel Pozo pushed to pull-fix-vr-surface at pragma37/blender 2023-11-13 15:27:14 +01:00
9c540d13bc Ensure there's a valid GPU context when freeing a wm_surface
b98bc26173 Fix #114714: Rotating the View can drastically change the view's position when Auto Depth or Orbit Arround Select is set
ff82b25c55 I18N: Updated UI translations from git/weblate repo (548bcaeb28eba).
5b094ee770 Fix #114623: Node group asset added with wrong position from header
e10ac17fdb Fix #114737: Curves: Random selection crash in curve select mode
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Miguel Pozo created branch pull-fix-vr-surface in pragma37/blender 2023-11-13 15:27:14 +01:00
Miguel Pozo commented on issue blender/blender#114144 2023-11-10 18:54:08 +01:00
EEVEE Next broken normals with "High Quality Normals" / MB & "Smooth by Angle" node

In case someone else tries to take a look at this one: The issue comes from eevee_velocity assuming pos_nor is sizeof(float4), but that's not the case for HQ normals.

Miguel Pozo commented on issue blender/blender#114130 2023-11-10 18:49:07 +01:00
EEVEE Next: Volume render cuts off front or backside of the object

Same as #114131, this is a regression from ba89723abc and #113731. @fclem

Miguel Pozo commented on issue blender/blender#114131 2023-11-10 18:48:02 +01:00
EEVEE Next: VDB volume does not render in orthographic view

This seems to be a regression from ba89723abc and #113731. @fclem

Miguel Pozo commented on issue blender/blender#114696 2023-11-10 18:27:38 +01:00
EEVEE Next: Linked / instanced objects dont update properly

#114135 might be related

It's actually the same issue.

A proper fix will require #114112.

Miguel Pozo pushed to main at blender/blender 2023-11-08 19:13:39 +01:00
f2a7145a57 Fix #114404: EEVEE-Next: Render region enforced even when disabled
Miguel Pozo closed issue blender/blender#114404 2023-11-08 19:13:38 +01:00
EEVEE Next: render region enforced in camera view, even when disabled
Miguel Pozo closed issue blender/blender#114618 2023-11-08 15:47:51 +01:00
EEVEE next: issue with lighting
Miguel Pozo commented on issue blender/blender#114618 2023-11-08 15:47:45 +01:00
EEVEE next: issue with lighting

This is just a limitation of screen space ray tracing. That's why we have Light Probes as well.

The same issue can be seen in the old EEVEE as well if you increase the AO radius enough.

Miguel Pozo created pull request blender/blender#114598 2023-11-07 20:08:47 +01:00
Fix #114302: EEVEE Next: Curves material compilation errors
Miguel Pozo created branch pull-fix-curves-attributes in pragma37/blender 2023-11-07 19:54:56 +01:00
Miguel Pozo pushed to pull-fix-curves-attributes at pragma37/blender 2023-11-07 19:54:56 +01:00
33244ab525 Fix curves attributes
d64e9759ef Fix #114377: Workbench: Support None and Channel Packed alpha modes
b4316445a8 EEVEE-Next: Add Max Displacement option
b2bdfe946e Fix: broken regression test fcurve_test.cc
73b15f341e Fix: Enable Vulkan Workarounds
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Miguel Pozo closed issue blender/blender#112958 2023-11-07 18:59:01 +01:00
SSS broken in EEVEE Next
Miguel Pozo pushed to main at blender/blender 2023-11-07 18:58:43 +01:00
7c68e9a94c Fix #114524: EEVEE-Next: Wrong normal map node result
Miguel Pozo closed issue blender/blender#114524 2023-11-07 18:58:42 +01:00
EEVEE Next: Wrong normal map node result (tangent space)
Miguel Pozo deleted branch pull-fix-bitangent from pragma37/blender 2023-11-07 18:58:41 +01:00
Miguel Pozo merged pull request blender/blender#114587 2023-11-07 18:58:40 +01:00
Fix #114524: EEVEE-Next: Wrong normal map node result
Miguel Pozo commented on issue blender/blender#112958 2023-11-07 17:44:34 +01:00
SSS broken in EEVEE Next

AFAIK, this issue was fixed a while ago. @Archeovision @Xorrito @Lteng could you confirm it?