Block a user
EEVEE Next: Shadow does not update with shader changes
Leaving some info here in case someone else looks into it:
I have 2 commits that would partially fix this issue ([c398a2e79b](https://projects.blender.org/pragma37/blender/commit/c398a2e79b1eafd…
Fix #114524: EEVEE-Next: Wrong normal map node result
c1c9e5601b
Fix bitangent
d64e9759ef
Fix #114377: Workbench: Support None and Channel Packed alpha modes
b4316445a8
EEVEE-Next: Add Max Displacement option
b2bdfe946e
Fix: broken regression test fcurve_test.cc
73b15f341e
Fix: Enable Vulkan Workarounds
Workbench ignore "Channel packed" and "None" Alpha option on texture
EEVEE-Next: Add Inflate Bounds option
Miguel Pozo
deleted branch pull-eevee-next-fix-shadow-tests from pragma37/blender
2023-11-06 20:35:25 +01:00
EEVEE-Next: Fix shadow tests
EEVEE-Next: Fix shadow tests
Miguel Pozo
created branch pull-eevee-next-fix-shadow-tests in pragma37/blender
2023-11-06 20:04:40 +01:00
Miguel Pozo
pushed to pull-eevee-next-fix-shadow-tests at pragma37/blender
2023-11-06 20:04:40 +01:00
4f3068a0ca
TestAlloc: Initialize tile_data
1dfd79b981
Workaround Nvidia compiler issue
e2250203a0
Merge branch 'main' into pull-extend-bbox
9956ef4622
PyAPI: Allow prop collection raw array read access for non-editable props
6d0b5e2ace
EEVEE-Next: New shadow settings
EEVEE-Next: Add Inflate Bounds option
Done, but I've renamed the UI text to just "Max Displacement", so it can fit in the default panel width.
3a194f133f
Merge branch 'main' into pull-extend-bbox
d0ec48c156
Rename Python inflate_bounds to max_displacement
5258b17ef6
Fix #114260: Compositor sometimes produces straight alpha
056595e5fb
Merge branch 'blender-v4.0-release'
46e291470f
I18N: Updated translations from git/weblate repository.