Block a user
quackarooni
pushed to nw_rework_align_nodes at quackarooni/blender-addons
2023-03-24 07:16:00 +01:00
cbe34040be
Fix: Node Wrangler's Align Nodes inaccurately aligning nodes in frames
quackarooni
pushed to nw_rework_align_nodes at quackarooni/blender-addons
2023-03-24 06:42:00 +01:00
6280777d9f
Fix: Node Wrangler's Align Nodes inaccurately aligning nodes in frames
quackarooni
pushed to nw_rework_align_nodes at quackarooni/blender-addons
2023-03-24 06:40:14 +01:00
434dd3fa95
Fix: Node Wrangler's Align Nodes inaccurately aligning nodes in frames
quackarooni
pushed to nw_rework_align_nodes at quackarooni/blender-addons
2023-03-23 21:02:28 +01:00
39aba28381
Fix #99904: Fixed Unintuitive Selection Behavior during Align Nodes
quackarooni
created branch nw_rework_align_nodes in quackarooni/blender-addons
2023-03-23 21:02:28 +01:00
Cleanup : Added proper labels for merging shader nodes
quackarooni
created branch nw_fix_merge_shader_labels in quackarooni/blender-addons
2023-03-23 14:32:52 +01:00
quackarooni
pushed to nw_fix_merge_shader_labels at quackarooni/blender-addons
2023-03-23 14:32:52 +01:00
b3627b58ac
Cleanup : Added proper labels for merging shader nodes
Node Wrangler : Align Nodes operator disregards selection when used on frames
Addressing this issue would be separated into two parts:
1.) Fixing the general bug of the operator not calculating positions properly when multiple frames are involved. Though this is a more…
Node Wrangler : Align Nodes operator disregards selection when used on frames
What your describing here isn't a bug with frames, but moreso just weird unintuitive behavior from the operator itself.
Looking at the code for the NWAlignNodes operator, it ignores frames…