Block a user
WIP: Path Guiding: Adding guiding on glossy surfaces via RIS
Sebastian Herholz
created branch cycles_path_guiding_RIS in sherholz/blender
2023-05-09 15:07:00 +02:00
Fix #103977: Cycles handling ray visibility inconsistent for forward and nee
Another thing worth considering is moving the conversion methods to a different place (not into visibility.h
).
Do you have a good suggestion for it?
Fix #103977: Cycles handling ray visibility inconsistent for forward and nee
@Sergey done. I am not sure if you can compress the data even more. The positive side on this approach is that we can realize handling scalar ray types light interactions straight forward…
Fix #103977: Cycles handling ray visibility inconsistent for forward and nee
Added SpectrumRGBE support, that stores a float3 into an int32 using 8bit RGB and a shared exponent. No visual difference between using float3.
Fix #103977: Cycles handling ray visibility inconsistent for forward and nee
@brecht to reduce the additional per state memory consumption I was thinking of using RGBE compressed values. http://www.graphics.cornell.edu/online/formats/rgbe/
What do you think?
Fix T103977: Cycles handling ray visibility inconsistent for forward and nee
Sebastian Herholz
created branch light-visibility-fix in sherholz/blender
2023-05-08 17:27:12 +02:00