Blender Kitsu: Init active shot workflow seems broken #300

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opened 2024-05-27 10:48:44 +02:00 by Francesco Siddi · 3 comments
  • Select a strip
  • Init active shot
  • The UI displayed only allows to pick an existing shot, not to create a new one

As far as I can see, currently there is no way to create and name a shot from VSE and push it to Kitsu.

- Select a strip - Init active shot - The UI displayed only allows to pick an existing shot, not to create a new one As far as I can see, currently there is no way to create and name a shot from VSE and push it to Kitsu.
Member

The current way to init a new shot is to enter the name and hit enter. This didn't come up in my testing because I am use to hitting enter after typing in new info, but in most text fields in blender retain there information if you click off of them. I can fix this by showing a regular text box when initing a shot, seperate from the text box with serch used for displaying/changing the current shot's kitsu entity.

Demo below of clicking off the text box & hitting enter
Peek 2024-05-27 16-12

The current way to init a new shot is to enter the name and hit enter. This didn't come up in my testing because I am use to hitting enter after typing in new info, but in most text fields in blender retain there information if you click off of them. I can fix this by showing a regular text box when initing a shot, seperate from the text box with serch used for displaying/changing the current shot's kitsu entity. Demo below of clicking off the text box & hitting enter ![Peek 2024-05-27 16-12](/attachments/ad472f10-f5c3-4cb2-b3e7-2a5553ec8070)
Nick Alberelli added the
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Studio Request
labels 2024-05-27 22:15:06 +02:00
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Owner

Thanks for clarifying. Indeed, showing a regular text box would be very helpful.

Thanks for clarifying. Indeed, showing a regular text box would be very helpful.
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Reference: studio/blender-studio-pipeline#300
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