Blender Kitsu: Add option to Exclude Collections from Output Collection #120
@ -109,16 +109,20 @@ class KITSU_OT_anim_check_action_names(bpy.types.Operator):
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)
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wrong: List[Tuple[bpy.types.Action, str]] = []
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created: List[bpy.types.Action] = []
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cleanup_empty_actions: bpy.props.BoolProperty(name="Delete Empty Action Data-Blocks", default=False, description="Remove any empty action data-blocks, actions that have 0 Fcurves/Keyframes")
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cleanup_empty_actions: bpy.props.BoolProperty(
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name="Delete Empty Action Data-Blocks",
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default=False,
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description="Remove any empty action data-blocks, actions that have 0 Fcurves/Keyframes",
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)
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# List of tuples that contains the action on index 0 with the wrong name
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# and the name it should have on index 1.
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@classmethod
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def poll(cls, context: bpy.types.Context) -> bool:
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return bool(cache.shot_active_get())
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def get_action(self, action_name:str):
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def get_action(self, action_name: str):
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if bpy.data.actions.get(action_name):
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return bpy.data.actions.get(action_name)
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else:
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@ -135,17 +139,17 @@ class KITSU_OT_anim_check_action_names(bpy.types.Operator):
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succeeded = []
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removed = []
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if self.cleanup_empty_actions:
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for action in bpy.data.actions:
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if len(action.fcurves) == 0 and action.use_fake_user and action.users == 1:
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if (
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len(action.fcurves) == 0
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and action.use_fake_user
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and action.users == 1
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):
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removed.append(action.name)
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action.use_fake_user = False
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bpy.data.actions.remove(action)
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for obj in [obj for obj in bpy.data.objects if obj.type == "ARMATURE"]:
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# Cerate Action if None Exists
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if obj.animation_data is None or obj.animation_data.action is None:
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@ -185,8 +189,6 @@ class KITSU_OT_anim_check_action_names(bpy.types.Operator):
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report_str += f" | Rename Failed: {len(failed)}"
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if len(self.created) != 0:
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report_str += f" | Created Actions: {len(self.created)}"
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self.report(
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{report_state},
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@ -397,6 +399,15 @@ class KITSU_OT_unlink_collection_with_string(bpy.types.Operator):
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return {"FINISHED"}
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class KITSU_PG_anim_exclude_coll(bpy.types.PropertyGroup):
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exclude: bpy.props.BoolProperty(
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name="Exclude",
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description="",
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default=False,
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override={"LIBRARY_OVERRIDABLE"},
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)
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class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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bl_idname = "kitsu.anim_update_output_coll"
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bl_label = "Update Output Collection"
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@ -404,6 +415,8 @@ class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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bl_description = (
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"Scans scene for any collections that are not yet in the output collection"
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)
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output_coll = None
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asset_colls = None
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@classmethod
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def poll(cls, context: bpy.types.Context) -> bool:
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@ -416,40 +429,48 @@ class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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return bool(active_shot and output_coll)
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def execute(self, context: bpy.types.Context) -> Set[str]:
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def invoke(self, context, event):
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active_shot = cache.shot_active_get()
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output_coll_name = opsdata.get_output_coll_name(active_shot)
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output_coll = bpy.data.collections[output_coll_name]
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# Clear Out Output Collection before Starting
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for collection in output_coll.children:
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output_coll.children.unlink(collection)
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bpy.context.view_layer.update()
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asset_colls = opsdata.find_asset_collections_in_scene(context.scene)
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missing: List[bpy.types.Collection] = []
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output_coll_childs = list(opsdata.traverse_collection_tree(output_coll))
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# Check if all found asset colls are in output coll.
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for coll in asset_colls:
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if coll in output_coll_childs:
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continue
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missing.append(coll)
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self.output_coll = bpy.data.collections[output_coll_name]
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return context.window_manager.invoke_props_dialog(self, width=500)
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def get_collections(self, context):
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self.asset_colls = opsdata.find_asset_collections_in_scene(context.scene)
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# Only take parent colls.
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childs = []
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for i in range(len(missing)):
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coll = missing[i]
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for i in range(len(self.asset_colls)):
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coll = self.asset_colls[i]
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coll_childs = list(opsdata.traverse_collection_tree(coll))
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for j in range(i + 1, len(missing)):
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coll_comp = missing[j]
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for j in range(i + 1, len(self.asset_colls)):
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coll_comp = self.asset_colls[j]
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if coll_comp in coll_childs:
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childs.append(coll_comp)
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parents = [coll for coll in missing if coll not in childs]
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return [coll for coll in self.asset_colls if coll not in childs]
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def draw(self, context):
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parents = self.get_collections(context)
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# Must display collections that already exist in output collection so user can exclude them
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for col in self.output_coll.children:
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parents.append(col)
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layout = self.layout
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box = layout.box()
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box.label(text="Select Collection to Exclude", icon="OUTLINER_COLLECTION")
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column = box.column(align=True)
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for col in parents:
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column.prop(col.anim_output, "exclude", text=col.name)
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def execute(self, context: bpy.types.Context) -> Set[str]:
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# Clear Out Output Collection before Starting
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for collection in self.output_coll.children:
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self.output_coll.children.unlink(collection)
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bpy.context.view_layer.update()
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parents = self.get_collections(context)
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parents = [col for col in parents if not col.anim_output.exclude]
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for coll in parents:
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output_coll.children.link(coll)
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logger.info("%s linked in %s", coll.name, output_coll.name)
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self.output_coll.children.link(coll)
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logger.info("%s linked in %s", coll.name, self.output_coll.name)
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# Ensure Camera Rig is Linked
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for coll in [col for col in bpy.data.collections]:
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@ -457,11 +478,11 @@ class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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if (
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coll.override_library.hierarchy_root.name == "CA-camera_rig"
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): # TODO Fix this hack to be generic
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output_coll.children.link(coll)
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self.output_coll.children.link(coll)
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self.report(
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{"INFO"},
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f"Found Asset Collections: {len(asset_colls)} | Added to output collection: {len(parents)}",
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f"Found Asset Collections: {len(self.asset_colls)} | Added to output collection: {len(parents)}",
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)
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return {"FINISHED"}
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@ -474,14 +495,19 @@ classes = [
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KITSU_OT_anim_update_output_coll,
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KITSU_OT_anim_enforce_naming_convention,
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KITSU_OT_unlink_collection_with_string,
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KITSU_PG_anim_exclude_coll,
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]
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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bpy.types.Collection.anim_output = bpy.props.PointerProperty(
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type=KITSU_PG_anim_exclude_coll
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)
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def unregister():
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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del bpy.types.Collection.anim_output
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