Blender Kitsu: Refactor Shot Builder #183
@ -527,6 +527,11 @@ def addon_prefs_get(context: bpy.types.Context) -> bpy.types.AddonPreferences:
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return context.preferences.addons["blender_kitsu"].preferences
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return context.preferences.addons["blender_kitsu"].preferences
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def project_root_dir_get(context: bpy.types.Context):
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addon_prefs = addon_prefs_get(context)
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return Path(addon_prefs.project_root_dir).resolve()
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def session_auth(context: bpy.types.Context) -> bool:
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def session_auth(context: bpy.types.Context) -> bool:
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"""
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"""
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Shortcut to check if zession is authorized
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Shortcut to check if zession is authorized
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@ -10,7 +10,7 @@ from ..types import (
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from ..cache import Project
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from ..cache import Project
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from blender_kitsu import prefs
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from .. import prefs
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#################
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#################
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# Constants
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# Constants
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@ -18,11 +18,6 @@ from blender_kitsu import prefs
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CAMERA_NAME = 'CAM-camera'
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CAMERA_NAME = 'CAM-camera'
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def get_project_root_path() -> Path:
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addon_prefs = prefs.addon_prefs_get(bpy.context)
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return Path(addon_prefs.project_root_dir).resolve()
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def get_file_dir(seq: Sequence, shot: Shot, task_type: TaskType) -> Path:
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def get_file_dir(seq: Sequence, shot: Shot, task_type: TaskType) -> Path:
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"""Returns Path to Directory for Current Shot, will ensure that
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"""Returns Path to Directory for Current Shot, will ensure that
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file path exists if it does not.
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file path exists if it does not.
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@ -35,7 +30,7 @@ def get_file_dir(seq: Sequence, shot: Shot, task_type: TaskType) -> Path:
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Returns:
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Returns:
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Path: Returns Path for Shot Directory
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Path: Returns Path for Shot Directory
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"""
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"""
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project_root_dir = get_project_root_path()
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project_root_dir = prefs.project_root_dir_get(bpy.context)
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all_shots_dir = project_root_dir.joinpath('pro').joinpath('shots')
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all_shots_dir = project_root_dir.joinpath('pro').joinpath('shots')
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shot_dir = all_shots_dir.joinpath(seq.name).joinpath(shot.name)
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shot_dir = all_shots_dir.joinpath(seq.name).joinpath(shot.name)
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if not shot_dir.exists():
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if not shot_dir.exists():
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@ -122,7 +117,7 @@ def link_camera_rig(
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of the shot and the camera will be set as active camera.
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of the shot and the camera will be set as active camera.
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"""
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"""
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# Load camera rig.
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# Load camera rig.
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project_path = get_project_root_path()
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project_path = prefs.project_root_dir_get(bpy.context)
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path = f"{project_path}/pro/assets/cam/camera_rig.blend"
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path = f"{project_path}/pro/assets/cam/camera_rig.blend"
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if not Path(path).exists():
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if not Path(path).exists():
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@ -173,7 +168,7 @@ def link_task_type_output_collections(shot: Shot, task_short_name: str):
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if bkglobals.OUTPUT_COL_LINK_MAPPING.get(task_short_name) == None:
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if bkglobals.OUTPUT_COL_LINK_MAPPING.get(task_short_name) == None:
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return
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return
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for short_name in bkglobals.OUTPUT_COL_LINK_MAPPING.get(task_short_name):
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for short_name in bkglobals.OUTPUT_COL_LINK_MAPPING.get(task_short_name):
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external_filepath = dir.joinpath(short_name)
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external_filepath = shot.get_shot_filepath(bpy.context, short_name)
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if not external_filepath.exists():
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if not external_filepath.exists():
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print(f"Unable to link output collection for {external_filepath.name}")
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print(f"Unable to link output collection for {external_filepath.name}")
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file_path = external_filepath.__str__()
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file_path = external_filepath.__str__()
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