Blender Kitsu: Refactor Shot Builder #183
@ -47,6 +47,23 @@ def set_render_engine(scene: bpy.types.Scene, engine='CYCLES'):
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scene.render.engine = engine
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scene.render.engine = engine
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def create_scene(scene_name: str) -> bpy.types.Scene:
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print(f"create scene with name {scene_name}")
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scene = bpy.data.scenes.new(name=scene_name)
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bpy.context.window.scene = scene
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remove_other_scenes(scene_name)
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return scene
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def remove_other_scenes(keep_scene_name: str) -> None:
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for scene in bpy.data.scenes:
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if scene.name == keep_scene_name:
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continue
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print(f"remove scene {scene.name}")
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bpy.data.scenes.remove(scene)
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def link_and_override_collection(
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def link_and_override_collection(
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file_path: str, collection_name: str, scene: bpy.types.Scene
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file_path: str, collection_name: str, scene: bpy.types.Scene
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) -> bpy.types.Collection:
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) -> bpy.types.Collection:
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@ -7,6 +7,7 @@ from .core import (
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set_render_engine,
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set_render_engine,
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link_camera_rig,
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link_camera_rig,
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task_type_anim_output_collection,
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task_type_anim_output_collection,
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create_scene,
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)
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)
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active_project = None
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active_project = None
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@ -130,9 +131,9 @@ class KITSU_OT_build_new_shot(bpy.types.Operator):
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shot = active_project.get_shot(self.shot_id)
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shot = active_project.get_shot(self.shot_id)
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task_type = self._get_task_type_for_shot(context, shot)
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task_type = self._get_task_type_for_shot(context, shot)
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# Scene Naming
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# Set Up Scene + Naming
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shot_task_name = shot.get_shot_task_name(task_type)
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shot_task_name = shot.get_shot_task_name(task_type)
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context.scene.name = shot_task_name
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create_scene(shot_task_name)
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# File Path
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# File Path
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# TODO Only run if saving file
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# TODO Only run if saving file
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