[Blender_Kitsu] Add Operators to cleanup Animation Files #38

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Nick Alberelli merged 12 commits from feature/enforce_naming into main 2023-05-09 17:12:20 +02:00
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@ -233,6 +233,99 @@ class KITSU_OT_anim_check_action_names(bpy.types.Operator):
row.label(text="", icon="FORWARD")
row.label(text=name)
class KITSU_OT_anim_enforce_naming_convention(bpy.types.Operator):
bl_idname = "kitsu.anim_enforce_naming_convention"
bl_label = "Set Name Conventions"
bl_options = {"REGISTER", "UNDO"}
bl_description = ("Fix Naming of Scene, Output Collection, Actions, and optionally F`ind and Replace`.")
remove_str: bpy.props.StringProperty(name="Find and Replace", default="",)
rename_scene: bpy.props.BoolProperty(name="Rename Scene", default=True)
rename_output_col: bpy.props.BoolProperty(name="Rename Output Collection", default=True)
rename_actions: bpy.props.BoolProperty(name="Rename Actions", default=True)
find_replace: bpy.props.BoolProperty(name="Find and Replace", default=False)
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self, width=500)
def draw(self, context):
layout = self.layout
layout.prop(self, "rename_scene")
layout.prop(self, "rename_actions")
layout.prop(self, "rename_output_col")
layout.prop(self, "find_replace")
if self.find_replace:
layout.prop(self, "remove_str")
def rename_datablock(self, data_block, replace:str):
if data_block is None:
return
if replace in data_block.name:
data_block.name = data_block.name.replace(replace,"")
return (data_block.name)
def get_version_from_string(self, string:str):
try:
numbers = string.split(
".v")[-1]
if ".001" in numbers:
numbers = int(numbers.replace(".001", ""))+1
int_numbers = int(numbers)
return str(int_numbers)
except AttributeError:
return "001"
def execute(self, context:bpy.types.Context):
shot_base_name = bpy.path.basename(bpy.data.filepath).replace(".anim.blend","")
active_shot = cache.shot_active_get()
addon_prefs = bpy.context.preferences.addons["blender_kitsu"].preferences
scene_col = context.scene.collection
anim_suffix = "anim.output"
if self.find_replace:
for col in scene_col.children_recursive:
self.rename_datablock(col, self.remove_str)
for obj in col.objects:
self.rename_datablock(obj, self.remove_str)
self.rename_datablock(obj.data, self.remove_str)
if self.rename_output_col:
output_cols = [col for col in context.scene.collection.children_recursive if anim_suffix in col.name]
if len(output_cols) != 1:
self.report(
{"INFO"},
f"Animation Output Collection could not be found",
)
return {"CANCELLED"}
output_col = output_cols[0]
output_col.name = f"{shot_base_name}.{anim_suffix}"
# Rename Scene
if self.rename_scene:
context.scene.name = f"{shot_base_name}.anim"
# Rename Actions
if self.rename_actions:
for obj in [obj for obj in bpy.data.objects if obj.type == "ARMATURE"]:
base_name = obj.name.split(
addon_prefs.shot_builder_armature_prefix)[-1]
# Cerate Action if None Exists
if obj.animation_data is None or obj.animation_data.action is None:
new_action = bpy.data.actions.new(
f"{addon_prefs.shot_builder_action_prefix}{base_name}.{active_shot.name}.v001")
new_action.use_fake_user = True
obj.animation_data_create()
obj.animation_data.action = new_action
obj.animation_data.action.name = f"{addon_prefs.shot_builder_action_prefix}{base_name}.{active_shot.name}.v001"
bpy.ops.kitsu.anim_check_action_names()
self.report(
{"INFO"},
f"Naming Conventions Enforced",
)
return {"FINISHED"}
class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
bl_idname = "kitsu.anim_update_output_coll"
@ -295,6 +388,7 @@ classes = [
KITSU_OT_anim_quick_duplicate,
KITSU_OT_anim_check_action_names,
KITSU_OT_anim_update_output_coll,
KITSU_OT_anim_enforce_naming_convention,
]