[Blender_Kitsu] Add Operators to cleanup Animation Files #38
@ -52,7 +52,6 @@ class KITSU_OT_anim_quick_duplicate(bpy.types.Operator):
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)
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)
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def execute(self, context: bpy.types.Context) -> Set[str]:
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def execute(self, context: bpy.types.Context) -> Set[str]:
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act_coll = context.view_layer.active_layer_collection.collection
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act_coll = context.view_layer.active_layer_collection.collection
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shot_active = cache.shot_active_get()
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shot_active = cache.shot_active_get()
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amount = context.window_manager.kitsu.quick_duplicate_amount
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amount = context.window_manager.kitsu.quick_duplicate_amount
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@ -117,10 +116,25 @@ class KITSU_OT_anim_check_action_names(bpy.types.Operator):
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return bool(cache.shot_active_get())
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return bool(cache.shot_active_get())
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def execute(self, context: bpy.types.Context) -> Set[str]:
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def execute(self, context: bpy.types.Context) -> Set[str]:
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active_shot = cache.shot_active_get()
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addon_prefs = bpy.context.preferences.addons["blender_kitsu"].preferences
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existing_action_names = [a.name for a in bpy.data.actions]
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existing_action_names = [a.name for a in bpy.data.actions]
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failed = []
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failed = []
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succeeded = []
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succeeded = []
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for obj in [obj for obj in bpy.data.objects if obj.type == "ARMATURE"]:
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# Cerate Action if None Exists
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if obj.animation_data is None or obj.animation_data.action is None:
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base_name = obj.name.split(addon_prefs.shot_builder_armature_prefix)[-1]
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new_action = bpy.data.actions.new(
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f"{addon_prefs.shot_builder_action_prefix}{base_name}.{active_shot.name}.v001"
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)
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new_action.use_fake_user = True
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obj.animation_data_create()
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obj.animation_data.action = new_action
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obj.animation_data.action.name = f"{addon_prefs.shot_builder_action_prefix}{base_name}.{active_shot.name}.v001"
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# Rename actions.
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# Rename actions.
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for action, name in self.wrong:
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for action, name in self.wrong:
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if name in existing_action_names:
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if name in existing_action_names:
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@ -234,6 +248,125 @@ class KITSU_OT_anim_check_action_names(bpy.types.Operator):
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row.label(text=name)
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row.label(text=name)
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class KITSU_OT_anim_enforce_naming_convention(bpy.types.Operator):
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bl_idname = "kitsu.anim_enforce_naming_convention"
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bl_label = "Set Name Conventions"
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bl_options = {"REGISTER", "UNDO"}
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bl_description = "Fix Naming of Scene, Output Collection, Actions, and optionally Find and remove a given string"
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remove_str: bpy.props.StringProperty(
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name="Find and Replace",
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default="",
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)
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rename_scene: bpy.props.BoolProperty(name="Rename Scene", default=True)
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rename_output_col: bpy.props.BoolProperty(
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name="Rename Output Collection", default=True
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)
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find_replace: bpy.props.BoolProperty(
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name="Find and Remove",
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default=False,
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description="Remove this string from Collection, Object and Object Data names. Used to remove suffixes from file names such as '.001'",
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)
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self, width=500)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "rename_scene")
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layout.prop(self, "rename_actions")
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layout.prop(self, "rename_output_col")
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layout.prop(self, "find_replace")
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if self.find_replace:
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layout.prop(self, "remove_str")
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def rename_datablock(self, data_block, replace: str):
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# Return Early if data_block is linked but not overriden
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if data_block is None or data_block.library is not None:
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return
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if replace in data_block.name:
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data_block.name = data_block.name.replace(replace, "")
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return data_block.name
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def execute(self, context: bpy.types.Context):
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shot_base_name = bpy.path.basename(bpy.data.filepath).replace(".anim.blend", "")
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scene_col = context.scene.collection
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anim_suffix = "anim.output"
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if self.find_replace:
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for col in scene_col.children_recursive:
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self.rename_datablock(col, self.remove_str)
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for obj in col.objects:
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self.rename_datablock(obj, self.remove_str)
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self.rename_datablock(obj.data, self.remove_str)
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if self.rename_output_col:
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output_cols = [
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col
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for col in context.scene.collection.children_recursive
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if anim_suffix in col.name
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]
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if len(output_cols) != 1:
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self.report(
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{"INFO"},
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f"Animation Output Collection could not be found",
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)
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return {"CANCELLED"}
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output_col = output_cols[0]
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output_col.name = f"{shot_base_name}.{anim_suffix}"
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# Rename Scene
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if self.rename_scene:
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context.scene.name = f"{shot_base_name}.anim"
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self.report(
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{"INFO"},
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f"Naming Conventions Enforced",
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)
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return {"FINISHED"}
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class KITSU_OT_unlink_collection_with_string(bpy.types.Operator):
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bl_idname = "kitsu.unlink_collection_with_string"
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bl_label = "Find and Unlink Collections"
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bl_options = {"REGISTER", "UNDO"}
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bl_description = (
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"Unlink any Collection with a given name. By default name is 'OVERRIDE_HIDDEN'"
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)
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remove_collection_string: bpy.props.StringProperty(
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name="Find in Name",
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default='OVERRIDE_HIDDEN',
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description="Search for this string withing current scene's collections. Collection will be unlinked if it matches given string'",
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)
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def invoke(self, context, event):
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return context.window_manager.invoke_props_dialog(self, width=500)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "remove_collection_string")
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def execute(self, context):
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scene_cols = context.scene.collection.children
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cols = [col for col in scene_cols if self.remove_collection_string in col.name]
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cleaned = False
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for col in cols:
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cleaned = True
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scene_cols.unlink(col)
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self.report(
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{"INFO"},
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f"Removed Collection '{col.name}'",
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)
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if not cleaned:
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self.report(
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{"INFO"},
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f"No Collections found containing name '{self.remove_collection_string}'",
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)
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return {"FINISHED"}
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class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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bl_idname = "kitsu.anim_update_output_coll"
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bl_idname = "kitsu.anim_update_output_coll"
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bl_label = "Update Output Collection"
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bl_label = "Update Output Collection"
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@ -257,6 +390,12 @@ class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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active_shot = cache.shot_active_get()
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active_shot = cache.shot_active_get()
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output_coll_name = opsdata.get_output_coll_name(active_shot)
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output_coll_name = opsdata.get_output_coll_name(active_shot)
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output_coll = bpy.data.collections[output_coll_name]
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output_coll = bpy.data.collections[output_coll_name]
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# Clear Out Output Collection before Starting
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for collection in output_coll.children:
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output_coll.children.unlink(collection)
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bpy.context.view_layer.update()
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asset_colls = opsdata.find_asset_collections_in_scene(context.scene)
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asset_colls = opsdata.find_asset_collections_in_scene(context.scene)
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missing: List[bpy.types.Collection] = []
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missing: List[bpy.types.Collection] = []
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output_coll_childs = list(opsdata.traverse_collection_tree(output_coll))
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output_coll_childs = list(opsdata.traverse_collection_tree(output_coll))
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@ -282,6 +421,14 @@ class KITSU_OT_anim_update_output_coll(bpy.types.Operator):
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output_coll.children.link(coll)
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output_coll.children.link(coll)
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logger.info("%s linked in %s", coll.name, output_coll.name)
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logger.info("%s linked in %s", coll.name, output_coll.name)
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# Ensure Camera Rig is Linked
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for coll in [col for col in bpy.data.collections]:
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if coll.override_library:
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if (
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coll.override_library.hierarchy_root.name == "CA-camera_rig"
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): # TODO Fix this hack to be generic
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output_coll.children.link(coll)
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self.report(
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self.report(
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{"INFO"},
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{"INFO"},
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f"Found Asset Collections: {len(asset_colls)} | Added to output collection: {len(parents)}",
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f"Found Asset Collections: {len(asset_colls)} | Added to output collection: {len(parents)}",
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@ -295,6 +442,8 @@ classes = [
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KITSU_OT_anim_quick_duplicate,
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KITSU_OT_anim_quick_duplicate,
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KITSU_OT_anim_check_action_names,
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KITSU_OT_anim_check_action_names,
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KITSU_OT_anim_update_output_coll,
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KITSU_OT_anim_update_output_coll,
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KITSU_OT_anim_enforce_naming_convention,
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KITSU_OT_unlink_collection_with_string,
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]
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]
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@ -97,6 +97,9 @@ class KITSU_PT_vi3d_anim_tools(bpy.types.Panel):
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text="Check Action Names",
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text="Check Action Names",
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)
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)
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row = box.row(align=True)
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row.operator("kitsu.anim_enforce_naming_convention", icon="SORTALPHA")
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# ---------REGISTER ----------.
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# ---------REGISTER ----------.
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