Blender Kitsu: "Check media update" button not working #140

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opened 2023-08-08 02:48:10 +02:00 by Konstantin Dmitriev (Morevna Project) · 6 comments

Hi!
I get the following error when I click "Check media update" button.

Info: Scanned 3 | Outdatet: 0 | Up-to-date: 0 | Invalid: 3

The "Media Update Search Paths" configuration seems to be set properly.

Demonstration - https://youtu.be/06eBze-yWfY

Hi! I get the following error when I click "Check media update" button. ``` Info: Scanned 3 | Outdatet: 0 | Up-to-date: 0 | Invalid: 3 ``` The "Media Update Search Paths" configuration seems to be set properly. Demonstration - https://youtu.be/06eBze-yWfY

It seems to be related with count of digits for version.
Here is what I've got for source file -

screenshot_001.png

...and when I try to change version using Up/Down buttons it gives the following error -

screenshot_002.png

Documentation says -

The operator searches for a version string e.G v001 and checks files that are named the same but have a different version. 

So, it seems like the plugin searching for version with 3 digits?

It seems to be related with count of digits for version. Here is what I've got for source file - ![screenshot_001.png](/attachments/f779f748-fc16-4042-a1f9-fa74844b9420) ...and when I try to change version using Up/Down buttons it gives the following error - ![screenshot_002.png](/attachments/de3205a7-e586-4614-9c0d-a9103998ddfc) Documentation [says](https://studio.blender.org/pipeline/addons/blender_kitsu#features) - ``` The operator searches for a version string e.G v001 and checks files that are named the same but have a different version. ``` So, it seems like the plugin searching for version with 3 digits?
Nick Alberelli added the
Kind
Bug
Kind: Community
labels 2023-08-17 18:56:35 +02:00
Member

Thanks for your report, I will look into this!

Thanks for your report, I will look into this!
Member

Hello @zelgadis thank you for your report. My apologies for the delay in my response.

I can confirm that the operator only supports version numbers that are 3 digits long. This is set in the bkglobals.py as VERSION PATTERN

This is noted in the documentation at https://studio.blender.org/pipeline/addons/blender_kitsu#general-sequence-editor-tools

I am going to close this report, please re-open it if any further assistance is neeeded.

Hello @zelgadis thank you for your report. My apologies for the delay in my response. I can confirm that the operator only supports version numbers that are 3 digits long. This is set in the `bkglobals.py` as `VERSION PATTERN` This is noted in the documentation at https://studio.blender.org/pipeline/addons/blender_kitsu#general-sequence-editor-tools I am going to close this report, please re-open it if any further assistance is neeeded.

Hi Nick!
Thank you for explanation!

When I download shots from Kitsu I am using "Download Playlist" function. And it names files as "_v1", "_v2", etc. without padding zeroes. I wonder, are you using some different method to fetch files from Kitsu, which produces correct filenames?

Hi Nick! Thank you for explanation! When I download shots from Kitsu I am using "Download Playlist" function. And it names files as "_v1", "_v2", etc. without padding zeroes. I wonder, are you using some different method to fetch files from Kitsu, which produces correct filenames?
Member

Hello @zelgadis

Usually we populate these video strips with playblasts from Blender Kitsu's Playblast Tools. You can learn how to set that up on the Blender Kitsu Documentation This will produce files with the expected naming conventions for use in the VSE. As far as fetching the files from Kitsu, that's not something we do, we fetch the Playblasted files I mentioned directly from a local filesystem.

image

Hello @zelgadis Usually we populate these video strips with playblasts from Blender Kitsu's Playblast Tools. You can learn how to set that up on the [Blender Kitsu Documentation](https://studio.blender.org/pipeline/addons/blender_kitsu#setup-animation-tools) This will produce files with the expected naming conventions for use in the VSE. As far as fetching the files from Kitsu, that's not something we do, we fetch the Playblasted files I mentioned directly from a local filesystem. ![image](/attachments/5d89d71f-9477-4d97-8d75-a9b62b5c0038)

Got it, thank you for the explanation!

Got it, thank you for the explanation!
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Reference: studio/blender-studio-tools#140
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