Geonode Shape Keys not working with multiple linked objects #318

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opened 2024-06-30 04:35:23 +02:00 by blenderbroli · 0 comments

Hey there.

The last version of the addon is not working on anything but a single object. When I press "Switch to render object" the mesh deformation is all over the place and not like the shape key created while sculpting

For some reason it isn't applying the deformation to multiple objects correctly on Blender 3.6, 4.0 or 4.2

Both meshes have their own UV and I tested with simple primitives with no overlapped UVs but still the deformation isn't applied correctly

Another problem is that the operator described in the wiki page "Ensure GNSK UVMap" isn't showing up while using the addon

Tried applying all transforms on the original blend files before linking and still didn't work

Tried creating a second UVMap exclusively for the geonodes with the same name for multiple meshes and the deformation isn't being applied correctly.

Hey there. The last version of the addon is not working on anything but a single object. When I press "Switch to render object" the mesh deformation is all over the place and not like the shape key created while sculpting For some reason it isn't applying the deformation to multiple objects correctly on Blender 3.6, 4.0 or 4.2 Both meshes have their own UV and I tested with simple primitives with no overlapped UVs but still the deformation isn't applied correctly Another problem is that the operator described in the wiki page "Ensure GNSK UVMap" isn't showing up while using the addon Tried applying all transforms on the original blend files before linking and still didn't work Tried creating a second UVMap exclusively for the geonodes with the same name for multiple meshes and the deformation isn't being applied correctly.
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Reference: studio/blender-studio-tools#318
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