Geonode Shape Keys not working with multiple linked objects #318
Labels
No Label
Kind
Breaking
Kind
Bug
Kind: Community
Kind
Documentation
Kind
Easy
Kind
Enhancement
Kind
Feature
Kind
Proposal
Kind
Security
Kind
Studio Request
Kind
Testing
Priority
Critical
Priority
High
Priority
Low
Priority
Medium
Reviewed
Confirmed
Reviewed
Duplicate
Reviewed
Invalid
Reviewed
Won't Fix
Status
Abandoned
Status
Blocked
Status
Need More Info
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: studio/blender-studio-tools#318
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hey there.
The last version of the addon is not working on anything but a single object. When I press "Switch to render object" the mesh deformation is all over the place and not like the shape key created while sculpting
For some reason it isn't applying the deformation to multiple objects correctly on Blender 3.6, 4.0 or 4.2
Both meshes have their own UV and I tested with simple primitives with no overlapped UVs but still the deformation isn't applied correctly
Another problem is that the operator described in the wiki page "Ensure GNSK UVMap" isn't showing up while using the addon
Tried applying all transforms on the original blend files before linking and still didn't work
Tried creating a second UVMap exclusively for the geonodes with the same name for multiple meshes and the deformation isn't being applied correctly.