Proposal: Switch Blender Studio to Pull Pipeline #85
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Reference: studio/blender-studio-tools#85
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Issue
Currently the blender studio uses a push pipeline, which means all files are 'online' and linked to each other. This means only a single version of an asset can be linked to production files, alternative version for things like character rigs need to be created as separate assets. If a file update has a breaking changes this update will hit all production files as soon as the change is saved. This is known as a "Push Pipeline"
Example of Push Pipeline
Solution
Switching to a Pull Pipeline, would reduce the cascading errors during production, as it requires a user to update their production files to use another version of a published asset. The beauty of this system is that it allows users to decided when to create new published versions, in theory this system should also be able to PUSH as well by saving new changes on existing files. The choice of when to cerate new versions is determined on a pre-production basis.
Example of Pull Pipeline
@fsiddi has some concerns about this system as it may cause conflicts because we use a rolling release of blender. So we should probably stick to a Push pipeline for now.
@FoxGlove @ZedDB ^