AnimCupboard: ID Management Pie #127
@ -7,7 +7,7 @@ from .operators import select_similar_curves
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from .operators import lock_curves
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from .operators import bake_anim_across_armatures
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from .operators import relink_overridden_asset
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from .operators import id_management_ops
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from .operators import id_management_pie
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from . import easy_constraints
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from . import warn_about_broken_libraries
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from . import bone_selection_sets
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@ -31,7 +31,7 @@ modules = (
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warn_about_broken_libraries,
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bone_selection_sets,
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relink_overridden_asset,
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id_management_ops,
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id_management_pie,
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)
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@ -9,22 +9,61 @@ from ..utils import hotkeys
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from .relink_overridden_asset import OUTLINER_OT_relink_overridden_asset
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def get_library_icon(library: bpy.types.Library):
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if not library:
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return 'NONE'
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icon = 'LIBRARY_DATA_DIRECT'
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filepath = os.path.abspath(bpy.path.abspath(library.filepath))
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if not os.path.exists(filepath):
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icon = 'LIBRARY_DATA_BROKEN'
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return icon
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def get_library_by_filepath(filepath: str):
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for lib in bpy.data.libraries:
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if lib.filepath == filepath:
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return lib
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### Pie Menu UI
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class IDMAN_MT_relationship_pie(bpy.types.Menu):
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# bl_label is displayed at the center of the pie menu
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bl_label = 'Datablock Relationships'
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bl_idname = 'IDMAN_MT_relationship_pie'
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@staticmethod
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def get_id(context) -> Optional[bpy.types.ID]:
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if context.area.type == 'OUTLINER' and len(context.selected_ids) > 0:
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return context.selected_ids[0]
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@classmethod
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def poll(cls, context):
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return cls.get_id(context)
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def draw(self, context):
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layout = self.layout
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pie = layout.menu_pie()
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# <
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pie.operator(OUTLINER_OT_list_users_of_datablock.bl_idname, icon='LOOP_BACK')
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# >
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pie.operator(
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OUTLINER_OT_list_dependencies_of_datablock.bl_idname, icon='LOOP_FORWARDS'
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)
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# V
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pie.operator('outliner.better_purge', icon='TRASH')
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# ^
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remap = pie.operator(
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'outliner.remap_users', icon='FILE_REFRESH', text="Remap Users"
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)
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id = self.get_id(context)
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id_type = ID_CLASS_TO_IDENTIFIER.get(type(id))
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if not id_type:
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pass # TODO
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remap.id_type = id_type
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remap.id_name_source = id.name
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if id.library:
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remap.library_path_source = id.library.filepath
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# ^>
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id = OUTLINER_OT_relink_overridden_asset.get_id(context)
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if id:
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pie.operator('object.relink_overridden_asset', icon='LIBRARY_DATA_OVERRIDE')
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# <^
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if id and id.override_library:
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pie.operator(
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'outliner.liboverride_troubleshoot_operation',
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icon='UV_SYNC_SELECT',
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text="Resync Override Hierarchy",
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).type = 'OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE'
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### Relationship visualization operators
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class RelationshipOperatorMixin:
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datablock_name: StringProperty()
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datablock_storage: StringProperty()
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@ -148,6 +187,143 @@ class OUTLINER_OT_list_dependencies_of_datablock(
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return sorted(dependencies, key=lambda u: (str(type(u)), u.name))
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### Remap Users
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class RemapTarget(bpy.types.PropertyGroup):
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pass
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class OUTLINER_OT_remap_users(bpy.types.Operator):
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"""A wrapper around Blender's built-in Remap Users operator"""
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bl_idname = "outliner.remap_users"
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bl_label = "Remap Users"
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bl_options = {'INTERNAL', 'UNDO'}
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def update_library_path(self, context):
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def get_source_id():
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# WTF??? When I try to access this through self, it says it doesn't exist... so I had to duplicate it!? TODO
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storage = get_id_storage(self.id_type)
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if self.library_path_source:
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return storage.get((self.id_name_source, self.library_path_source))
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return storage.get((self.id_name_source, None))
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# Prepare the ID selector.
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remap_targets = context.scene.remap_targets
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remap_targets.clear()
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source_id = get_source_id()
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for id in get_id_storage(self.id_type):
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if id == source_id:
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continue
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if (self.library_path == 'Local Data' and not id.library) or (
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id.library and (self.library_path == id.library.filepath)
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):
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id_entry = remap_targets.add()
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id_entry.name = id.name
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def get_source_id(self):
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storage = get_id_storage(self.id_type)
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if self.library_path_source:
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return storage.get((self.id_name_source, self.library_path_source))
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return storage.get((self.id_name_source, None))
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def get_target_id(self):
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storage = get_id_storage(self.id_type)
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if self.library_path != 'Local Data':
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return storage.get((self.id_name_target, self.library_path))
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return storage.get((self.id_name_target, None))
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library_path: StringProperty(
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name="Library",
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description="Library path, if we want to remap to a linked ID",
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update=update_library_path,
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)
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id_type: StringProperty(description="ID type, eg. 'OBJECT' or 'MESH'")
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library_path_source: StringProperty()
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id_name_source: StringProperty(
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name="Source ID Name", description="Name of the ID we're remapping the users of"
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)
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id_name_target: StringProperty(
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name="Target ID Name", description="Name of the ID we're remapping users to"
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)
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def invoke(self, context, _event):
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# Populate the remap_targets string list with possible options based on
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# what was passed to the operator.
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assert (
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self.id_type and self.id_name_source
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), "Error: UI must provide ID and ID type to this operator."
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# Prepare the library selector.
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remap_target_libraries = context.scene.remap_target_libraries
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remap_target_libraries.clear()
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local = remap_target_libraries.add()
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local.name = "Local Data"
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source_id_type = type(self.get_source_id())
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for lib in bpy.data.libraries:
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for id in lib.users_id:
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if type(id) == source_id_type:
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lib_entry = remap_target_libraries.add()
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lib_entry.name = lib.filepath
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break
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self.library_path = "Local Data"
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return context.window_manager.invoke_props_dialog(self, width=800)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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row = layout.row()
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id = self.get_source_id()
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id_icon = get_datablock_icon(id)
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split = row.split()
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split.row().label(text="Remap Users of ID:")
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row = split.row()
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row.prop(self, 'id_name_source', text="", icon=id_icon)
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row.enabled = False
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layout.separator()
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col = layout.column()
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col.label(text="Remap users to: ")
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if len(scene.remap_target_libraries) > 1:
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col.prop_search(
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self,
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'library_path',
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scene,
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'remap_target_libraries',
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icon=get_library_icon(get_library_by_filepath(self.library_path)),
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)
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col.prop_search(
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self,
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'id_name_target',
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scene,
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'remap_targets',
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text="Remap To",
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icon=id_icon,
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)
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def execute(self, context):
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for area in context.screen.areas:
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if area.type == 'VIEW_3D':
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break
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else:
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self.report(
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{'ERROR'}, "Error: This operation requires an Outliner to be present."
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)
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return {'CANCELLED'}
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source_id = self.get_source_id()
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target_id = self.get_target_id()
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source_id.user_remap(target_id)
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return {'FINISHED'}
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### ID utilities
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# (ID Python type, identifier string, database name)
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ID_INFO = [
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(types.WindowManager, 'WINDOWMANAGER', 'window_managers'),
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@ -238,11 +414,9 @@ def get_datablock_icon(id) -> str:
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return icon
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class RemapTarget(bpy.types.PropertyGroup):
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pass
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def get_id_storage(id_type):
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def get_id_storage(id_type) -> "bpy.data.something":
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"""Return the database of a certain ID Type, for example if you pass in an
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Object, this will return bpy.data.objects."""
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storage = ID_TYPE_TO_STORAGE.get(id_type)
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assert storage and hasattr(bpy.data, storage), (
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"Error: Storage not found for id type: " + id_type
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@ -250,201 +424,30 @@ def get_id_storage(id_type):
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return getattr(bpy.data, storage)
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class OUTLINER_OT_remap_users(bpy.types.Operator):
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"""A wrapper around Blender's built-in Remap Users operator"""
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bl_idname = "outliner.remap_users"
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bl_label = "Remap Users"
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bl_options = {'INTERNAL', 'UNDO'}
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def update_library_path(self, context):
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def get_source_id():
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# WTF??? When I try to access this through self, it says it doesn't exist... so I had to duplicate it!? TODO
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storage = get_id_storage(self.id_type)
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if self.library_path_source:
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return storage.get((self.id_name_source, self.library_path_source))
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return storage.get((self.id_name_source, None))
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# Prepare the ID selector.
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remap_targets = context.scene.remap_targets
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remap_targets.clear()
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source_id = get_source_id()
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for id in get_id_storage(self.id_type):
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if id == source_id:
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continue
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if (self.library_path == 'Local Data' and not id.library) or (
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id.library and (self.library_path == id.library.filepath)
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):
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id_entry = remap_targets.add()
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id_entry.name = id.name
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def get_source_id(self):
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storage = get_id_storage(self.id_type)
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if self.library_path_source:
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return storage.get((self.id_name_source, self.library_path_source))
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return storage.get((self.id_name_source, None))
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def get_target_id(self):
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storage = get_id_storage(self.id_type)
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if self.library_path != 'Local Data':
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return storage.get((self.id_name_target, self.library_path))
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return storage.get((self.id_name_target, None))
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library_path: StringProperty(
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name="Library",
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description="Library path, if we want to remap to a linked ID",
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update=update_library_path,
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)
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id_type: StringProperty(description="ID type, eg. 'OBJECT' or 'MESH'")
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library_path_source: StringProperty()
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id_name_source: StringProperty(
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name="Source ID Name", description="Name of the ID we're remapping the users of"
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)
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id_name_target: StringProperty(
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name="Target ID Name", description="Name of the ID we're remapping users to"
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)
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def invoke(self, context, _event):
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# Populate the remap_targets string list with possible options based on
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# what was passed to the operator.
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assert (
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self.id_type and self.id_name_source
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), "Error: UI must provide ID and ID type to this operator."
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# Prepare the library selector.
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remap_target_libraries = context.scene.remap_target_libraries
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remap_target_libraries.clear()
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local = remap_target_libraries.add()
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local.name = "Local Data"
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source_id_type = type(self.get_source_id())
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for lib in bpy.data.libraries:
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for id in lib.users_id:
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if type(id) == source_id_type:
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lib_entry = remap_target_libraries.add()
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lib_entry.name = lib.filepath
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break
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self.library_path = "Local Data"
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return context.window_manager.invoke_props_dialog(self, width=800)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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row = layout.row()
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id = self.get_source_id()
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id_icon = get_datablock_icon(id)
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split = row.split()
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split.row().label(text="Remap Users of ID:")
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row = split.row()
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row.prop(
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self,
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'id_name_source',
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text="",
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icon=id_icon
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)
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row.enabled=False
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layout.separator()
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col = layout.column()
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col.label(text="Remap users to: ")
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if len(scene.remap_target_libraries) > 1:
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col.prop_search(
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self,
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'library_path',
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scene,
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'remap_target_libraries',
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icon=get_library_icon(get_library_by_filepath(self.library_path)),
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)
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col.prop_search(
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self,
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'id_name_target',
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scene,
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'remap_targets',
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text="Remap To",
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icon=id_icon
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)
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def execute(self, context):
|
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for area in context.screen.areas:
|
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if area.type == 'VIEW_3D':
|
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break
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else:
|
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self.report(
|
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{'ERROR'}, "Error: This operation requires an Outliner to be present."
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)
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return {'CANCELLED'}
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source_id = self.get_source_id()
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target_id = self.get_target_id()
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source_id.user_remap(target_id)
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return {'FINISHED'}
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### Library utilities
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def get_library_icon(library: bpy.types.Library) -> str:
|
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"""Return the library or the broken library icon, as appropriate."""
|
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if not library:
|
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return 'NONE'
|
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icon = 'LIBRARY_DATA_DIRECT'
|
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filepath = os.path.abspath(bpy.path.abspath(library.filepath))
|
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if not os.path.exists(filepath):
|
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icon = 'LIBRARY_DATA_BROKEN'
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return icon
|
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|
||||
|
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class IDMAN_MT_relationship_pie(bpy.types.Menu):
|
||||
# bl_label is displayed at the center of the pie menu
|
||||
bl_label = 'Datablock Relationships'
|
||||
bl_idname = 'IDMAN_MT_relationship_pie'
|
||||
|
||||
@staticmethod
|
||||
def get_id(context) -> Optional[bpy.types.ID]:
|
||||
if context.area.type == 'OUTLINER' and len(context.selected_ids) > 0:
|
||||
return context.selected_ids[0]
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return cls.get_id(context)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
pie = layout.menu_pie()
|
||||
# <
|
||||
pie.operator(OUTLINER_OT_list_users_of_datablock.bl_idname, icon='LOOP_BACK')
|
||||
# >
|
||||
pie.operator(
|
||||
OUTLINER_OT_list_dependencies_of_datablock.bl_idname, icon='LOOP_FORWARDS'
|
||||
)
|
||||
# V
|
||||
pie.operator('outliner.better_purge', icon='TRASH')
|
||||
# ^
|
||||
|
||||
remap = pie.operator(
|
||||
'outliner.remap_users', icon='FILE_REFRESH', text="Remap Users"
|
||||
)
|
||||
id = self.get_id(context)
|
||||
id_type = ID_CLASS_TO_IDENTIFIER.get(type(id))
|
||||
if not id_type:
|
||||
pass # TODO
|
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remap.id_type = id_type
|
||||
remap.id_name_source = id.name
|
||||
if id.library:
|
||||
remap.library_path_source = id.library.filepath
|
||||
|
||||
# ^>
|
||||
id = OUTLINER_OT_relink_overridden_asset.get_id(context)
|
||||
if id:
|
||||
pie.operator('object.relink_overridden_asset', icon='LIBRARY_DATA_OVERRIDE')
|
||||
|
||||
# <^
|
||||
if id and id.override_library:
|
||||
pie.operator(
|
||||
'outliner.liboverride_troubleshoot_operation',
|
||||
icon='UV_SYNC_SELECT',
|
||||
text="Resync Override Hierarchy",
|
||||
).type = 'OVERRIDE_LIBRARY_RESYNC_HIERARCHY_ENFORCE'
|
||||
def get_library_by_filepath(filepath: str):
|
||||
for lib in bpy.data.libraries:
|
||||
if lib.filepath == filepath:
|
||||
return lib
|
||||
|
||||
|
||||
registry = [
|
||||
IDMAN_MT_relationship_pie,
|
||||
OUTLINER_OT_list_users_of_datablock,
|
||||
OUTLINER_OT_list_dependencies_of_datablock,
|
||||
IDMAN_MT_relationship_pie,
|
||||
OUTLINER_OT_remap_users,
|
||||
RemapTarget,
|
||||
OUTLINER_OT_remap_users,
|
||||
]
|
||||
|
||||
|
||||
@ -453,15 +456,6 @@ def register():
|
||||
bl_idname='wm.call_menu_pie',
|
||||
km_name='Outliner',
|
||||
key_id='Y',
|
||||
event_type='PRESS',
|
||||
any=False,
|
||||
ctrl=False,
|
||||
alt=False,
|
||||
shift=False,
|
||||
oskey=False,
|
||||
key_modifier='NONE',
|
||||
direction='ANY',
|
||||
repeat=False,
|
||||
op_kwargs={'name': IDMAN_MT_relationship_pie.bl_idname},
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user
This loop is looking for a
VIEW_3D
but the report says it is checking if an outliner is present. Assuming the outliner is what you are looking for wouldn't it be more explicit to do...