Asset Pipeline v2 #145
@ -125,7 +125,7 @@ class AssetTransferMapping:
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return coll_map
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def _gen_transfer_data_map(self):
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context = util.get_stored_context()
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context = bpy.context
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transfer_data_map: Dict[bpy.types.Collection, bpy.types.Collection] = {}
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temp_transfer_data = context.scene.asset_pipeline.temp_transfer_data
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temp_transfer_data.clear()
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@ -115,7 +115,6 @@ def merge_task_layer(
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local_tls: (list[str]): list of task layers that are local to the current file
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external_file (Path): external file to pull data into the current file from
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"""
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util.set_stored_context(context=context)
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local_col = context.scene.asset_pipeline.asset_collection
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if not local_col:
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return "Unable to find Asset Collection"
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@ -43,6 +43,7 @@ def transfer_vertex_group(
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source_obj.vertex_groups.active = source_obj.vertex_groups[vertex_group_name]
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# TODO Debug crashing / use context.temp_override(object=obj) style
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context = bpy.context
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override = context.copy()
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override["selected_editable_objects"] = [target_obj, source_obj]
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override["active_object"] = source_obj
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@ -163,7 +164,7 @@ def init_modifiers(scene, obj):
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def transfer_modifier(modifier_name, target_obj, source_obj):
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# remove old and sync existing modifiers
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context = util.get_stored_context()
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context = bpy.context
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old_mod = target_obj.modifiers.get(modifier_name)
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if old_mod:
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target_obj.modifiers.remove(old_mod)
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@ -233,7 +234,7 @@ def init_constraints(scene, obj):
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def transfer_constraint(constraint_name, target_obj, source_obj):
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context = util.get_stored_context()
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context = bpy.context
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# remove old and sync existing modifiers
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old_mod = target_obj.constraints.get(constraint_name)
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if old_mod:
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@ -276,7 +277,7 @@ def transfer_constraint(constraint_name, target_obj, source_obj):
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# MATERIAL SLOT
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def material_slot_clean(obj):
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# Material slots cannot use generic transfer_info_clean() function
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context = util.get_stored_context()
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context = bpy.context
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transfer_data_list = transfer_core.get_transfer_data_as_names(
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obj.transfer_data_ownership, constants.MATERIAL_SLOT_KEY
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)
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@ -302,7 +303,7 @@ def init_material_slots(scene, obj):
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def transfer_material_slot(material_slot_name, target_obj, source_obj):
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# Delete existing material slot if exists
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context = util.get_stored_context()
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context = bpy.context
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for idx in range(len(source_obj.material_slots)):
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slot = source_obj.material_slots[idx]
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if asset_suffix.get_basename(slot.material.name) == material_slot_name:
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@ -394,7 +395,7 @@ def shape_key_closest_tri_on_face(tris_dict, face, p):
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def shape_keys_clean(obj):
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context = util.get_stored_context()
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context = bpy.context
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if obj.type != "MESH" or obj.data.shape_keys is None:
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return
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transfer_data_list = transfer_core.get_transfer_data_as_names(
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@ -99,16 +99,3 @@ def traverse_collection_tree(
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yield collection
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for child in collection.children:
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yield from traverse_collection_tree(child)
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stored_context = None
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def set_stored_context(context):
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global stored_context
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stored_context = context
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def get_stored_context():
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global stored_context
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return stored_context
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