Asset Pipeline v2 #145
@ -190,3 +190,18 @@ def transfer_info_clean(obj, list):
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def transfer_info_is_missing(transfer_info, type_key, list):
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def transfer_info_is_missing(transfer_info, type_key, list):
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if transfer_info.type == type_key and not list.get(transfer_info["name"]):
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if transfer_info.type == type_key and not list.get(transfer_info["name"]):
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return True
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return True
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def transfer_info_init(scene, obj, list, type_key):
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transfer_data = obj.transfer_data_ownership
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task_layer_name = scene.asset_pipeline.task_layer_name
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for item in list:
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# Only add new ownership transfer_info if vertex group doesn't have an owner
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matches = check_transfer_data_entry(transfer_data, item.name, type_key)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=item.name,
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owner=task_layer_name,
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type=type_key,
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obj=obj,
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)
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@ -19,21 +19,9 @@ def vertex_group_is_missing(transfer_info):
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def init_vertex_groups(scene, obj):
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def init_vertex_groups(scene, obj):
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transfer_data = obj.transfer_data_ownership
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transfer_core.transfer_info_init(
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task_layer_name = scene.asset_pipeline.task_layer_name
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scene, obj, obj.vertex_groups, constants.VERTEX_GROUP_KEY
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td_type = constants.VERTEX_GROUP_KEY
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)
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for vertex_group in obj.vertex_groups:
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# Only add new ownership transfer_info if vertex group doesn't have an owner
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matches = transfer_core.check_transfer_data_entry(
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transfer_data, vertex_group.name, td_type
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)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=vertex_group.name,
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owner=task_layer_name,
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type=td_type,
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obj=obj,
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)
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def transfer_vertex_group(
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def transfer_vertex_group(
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@ -78,23 +66,11 @@ def vertex_color_is_missing(transfer_info):
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def init_vertex_colors(scene, obj):
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def init_vertex_colors(scene, obj):
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transfer_data = obj.transfer_data_ownership
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task_layer_name = scene.asset_pipeline.task_layer_name
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td_type = constants.VERTEX_COLOR_KEY
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if not obj.type == "MESH":
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if not obj.type == "MESH":
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return
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return
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for vertex_color in obj.data.vertex_colors:
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transfer_core.transfer_info_init(
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# Only add new ownership transfer_info if vertex color doesn't have an owner
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scene, obj, obj.data.vertex_colors, constants.VERTEX_COLOR_KEY
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matches = transfer_core.check_transfer_data_entry(
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)
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transfer_data, vertex_color.name, td_type
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)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=vertex_color.name,
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owner=task_layer_name,
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type=td_type,
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obj=obj,
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)
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def transfer_vertex_color(
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def transfer_vertex_color(
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@ -133,23 +109,11 @@ def uv_layer_is_missing(transfer_info):
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def init_uv_layers(scene, obj):
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def init_uv_layers(scene, obj):
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transfer_data = obj.transfer_data_ownership
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task_layer_name = scene.asset_pipeline.task_layer_name
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td_type = constants.UV_LAYERS_KEY
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if not obj.type == "MESH":
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if not obj.type == "MESH":
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return
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return
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for uv_layer in obj.data.uv_layers:
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transfer_core.transfer_info_init(
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# Only add new ownership transfer_info if vertex color doesn't have an owner
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scene, obj, obj.data.uv_layers, constants.UV_LAYERS_KEY
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matches = transfer_core.check_transfer_data_entry(
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)
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transfer_data, uv_layer.name, td_type
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)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=uv_layer.name,
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owner=task_layer_name,
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type=td_type,
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obj=obj,
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)
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def transfer_uv_layer(source_obj, target_obj, uv_name):
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def transfer_uv_layer(source_obj, target_obj, uv_name):
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@ -186,20 +150,7 @@ def modifier_is_missing(transfer_info):
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def init_modifiers(scene, obj):
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def init_modifiers(scene, obj):
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task_layer_name = scene.asset_pipeline.task_layer_name
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transfer_core.transfer_info_init(scene, obj, obj.modifiers, constants.MODIFIER_KEY)
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transfer_data = obj.transfer_data_ownership
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td_type = constants.MODIFIER_KEY
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for mod in obj.modifiers:
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matches = transfer_core.check_transfer_data_entry(
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transfer_data, mod.name, td_type
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)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=mod.name,
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owner=task_layer_name,
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type=td_type,
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obj=obj,
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)
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def transfer_modifier(modifier_name, target_obj, source_obj):
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def transfer_modifier(modifier_name, target_obj, source_obj):
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@ -268,20 +219,9 @@ def constraint_is_missing(transfer_info):
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def init_constraints(scene, obj):
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def init_constraints(scene, obj):
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task_layer_name = scene.asset_pipeline.task_layer_name
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transfer_core.transfer_info_init(
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transfer_data = obj.transfer_data_ownership
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scene, obj, obj.constraints, constants.CONSTRAINT_KEY
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td_type = constants.CONSTRAINT_KEY
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)
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for constraint in obj.constraints:
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matches = transfer_core.check_transfer_data_entry(
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transfer_data, constraint.name, td_type
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)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=constraint.name,
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owner=task_layer_name,
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type=td_type,
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obj=obj,
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)
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def transfer_constraint(constraint_name, target_obj, source_obj):
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def transfer_constraint(constraint_name, target_obj, source_obj):
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@ -334,20 +274,9 @@ def material_slot_is_missing(transfer_info):
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def init_material_slots(scene, obj):
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def init_material_slots(scene, obj):
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task_layer_name = scene.asset_pipeline.task_layer_name
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transfer_core.transfer_info_init(
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transfer_data = obj.transfer_data_ownership
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scene, obj, obj.material_slots, constants.MATERIAL_SLOT_KEY
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td_type = constants.MATERIAL_SLOT_KEY
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)
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for slot in obj.material_slots:
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matches = transfer_core.check_transfer_data_entry(
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transfer_data, slot.name, td_type
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)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=slot.name,
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owner=task_layer_name,
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type=td_type,
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obj=obj,
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)
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def transfer_material_slot(material_slot_name, target_obj, source_obj):
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def transfer_material_slot(material_slot_name, target_obj, source_obj):
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