Asset Pipeline v2 #145
@ -3,7 +3,7 @@ from typing import Dict, Set
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from . import core # TODO DEBUG WHY THIS DOESN'T WORK
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from .naming import get_target_name, get_basename, get_name_with_asset_prefix
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from .util import get_storage_of_id
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from .transfer_data.transfer_core import transfer_data_add_entry
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from .transfer_data.transfer_util import transfer_data_add_entry
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from .other_ids import get_other_ids
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from .. import constants
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@ -3,10 +3,10 @@ from .asset_mapping import AssetTransferMapping
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from .transfer_data.transfer_core import (
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init_transfer_data,
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transfer_data_is_missing,
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transfer_data_add_entry,
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apply_transfer_data,
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transfer_data_clean,
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)
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from .transfer_data.transfer_util import transfer_data_add_entry
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from .naming import (
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add_suffix_to_hierarchy,
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@ -1,10 +1,14 @@
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import bpy
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from .. import naming
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from . import transfer_functions
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from ... import constants
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from .transfer_util import (
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transfer_data_add_entry,
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check_transfer_data_entry,
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)
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def copy_transfer_data_ownership(
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transfer_data_item, target_obj: bpy.types.Object
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@ -172,82 +176,3 @@ def apply_transfer_data(context: bpy.types.Context, transfer_data_map) -> None:
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transfer_data_item=transfer_info,
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target_obj=target_obj,
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)
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def check_transfer_data_entry(
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transfer_data: bpy.types.CollectionProperty, key: str, td_type: str
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) -> set:
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"""Verifies if transfer data entry exists
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Args:
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ownership (bpy.types.CollectionProperty): Transfer Data of an object
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key (str): Name of item that is being verified
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td_type (str): Type of transfer data
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Returns:
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set: Returns set of matches where name is found in ownership
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"""
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existing_items = [
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transfer_info.name
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for transfer_info in transfer_data
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if transfer_info.type == td_type
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]
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return set([key]).intersection(set(existing_items))
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def transfer_data_add_entry(
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transfer_data: bpy.types.CollectionProperty,
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name: str,
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td_type: str,
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task_layer_name: str,
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):
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"""Add entry to transfer data ownership
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Args:
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ownership (bpy.types.CollectionProperty): Transfer Data of an object
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name (str): Name of new transfer data item
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td_type (str): Type of transfer data
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task_layer_name (str): Name of current task layer
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"""
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transfer_info = transfer_data.add()
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transfer_info.name = name
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transfer_info.owner = task_layer_name.upper()
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transfer_info.type = td_type
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return transfer_info
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def get_transfer_data_as_names(transfer_data, td_type):
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return [
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transfer_info.name
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for transfer_info in transfer_data
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if transfer_info.type == td_type
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]
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def transfer_info_clean(obj, list, td_type):
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transfer_data_list = get_transfer_data_as_names(
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obj.transfer_data_ownership, td_type
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)
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for item in list:
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if not naming.get_basename(item.name) in transfer_data_list:
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list.remove(item)
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def transfer_info_is_missing(transfer_info, type_key, list):
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if transfer_info.type == type_key and not list.get(transfer_info["name"]):
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return True
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def transfer_info_init(scene, obj, list, type_key):
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transfer_data = obj.transfer_data_ownership
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task_layer_key = scene.asset_pipeline.task_layer_name
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for item in list:
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# Only add new ownership transfer_info if vertex group doesn't have an owner
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matches = check_transfer_data_entry(transfer_data, item.name, type_key)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=item.name,
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owner=task_layer_key,
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type=type_key,
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obj=obj,
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)
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@ -2,7 +2,13 @@ import bpy
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from bpy import context
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from ..naming import get_basename
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from ..drivers import find_drivers, copy_driver
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from . import transfer_core # TODO FIX
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from .transfer_util import (
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transfer_info_clean,
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transfer_info_is_missing,
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transfer_info_init,
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get_transfer_data_as_names, # TODO Replce with check entry
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check_transfer_data_entry,
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)
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from ... import constants
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import mathutils
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import bmesh
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@ -14,21 +20,17 @@ import numpy as np
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# VERTEX GROUPS
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def vertex_groups_clean(obj):
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transfer_core.transfer_info_clean(
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obj, obj.vertex_groups, constants.VERTEX_GROUP_KEY
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)
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transfer_info_clean(obj, obj.vertex_groups, constants.VERTEX_GROUP_KEY)
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def vertex_group_is_missing(transfer_info):
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return transfer_core.transfer_info_is_missing(
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return transfer_info_is_missing(
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transfer_info, constants.VERTEX_GROUP_KEY, transfer_info.id_data.vertex_groups
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)
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def init_vertex_groups(scene, obj):
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transfer_core.transfer_info_init(
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scene, obj, obj.vertex_groups, constants.VERTEX_GROUP_KEY
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)
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transfer_info_init(scene, obj, obj.vertex_groups, constants.VERTEX_GROUP_KEY)
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def transfer_vertex_group(
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@ -75,13 +77,11 @@ def transfer_vertex_group(
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def vertex_colors_clean(obj):
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if not obj.type == "MESH":
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return
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transfer_core.transfer_info_clean(
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obj, obj.data.vertex_colors, constants.VERTEX_COLOR_KEY
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)
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transfer_info_clean(obj, obj.data.vertex_colors, constants.VERTEX_COLOR_KEY)
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def vertex_color_is_missing(transfer_info):
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return transfer_core.transfer_info_is_missing(
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return transfer_info_is_missing(
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transfer_info, constants.VERTEX_COLOR_KEY, transfer_info.id_data.vertex_colors
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)
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@ -89,9 +89,7 @@ def vertex_color_is_missing(transfer_info):
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def init_vertex_colors(scene, obj):
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if not obj.type == "MESH":
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return
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transfer_core.transfer_info_init(
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scene, obj, obj.data.vertex_colors, constants.VERTEX_COLOR_KEY
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)
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transfer_info_init(scene, obj, obj.data.vertex_colors, constants.VERTEX_COLOR_KEY)
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def transfer_vertex_color(
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@ -120,11 +118,11 @@ def transfer_vertex_color(
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def uv_layer_clean(obj):
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if not obj.type == "MESH":
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return
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transfer_core.transfer_info_clean(obj, obj.data.uv_layers, constants.UV_LAYERS_KEY)
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transfer_info_clean(obj, obj.data.uv_layers, constants.UV_LAYERS_KEY)
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def uv_layer_is_missing(transfer_info):
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return transfer_core.transfer_info_is_missing(
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return transfer_info_is_missing(
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transfer_info, constants.UV_LAYERS_KEY, transfer_info.id_data.data.uv_layers
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)
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@ -132,9 +130,7 @@ def uv_layer_is_missing(transfer_info):
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def init_uv_layers(scene, obj):
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if not obj.type == "MESH":
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return
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transfer_core.transfer_info_init(
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scene, obj, obj.data.uv_layers, constants.UV_LAYERS_KEY
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)
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transfer_info_init(scene, obj, obj.data.uv_layers, constants.UV_LAYERS_KEY)
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def transfer_uv_layer(source_obj, target_obj, uv_name):
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@ -161,17 +157,17 @@ def transfer_uv_layer(source_obj, target_obj, uv_name):
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# MODIFIERS
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def modifiers_clean(obj):
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transfer_core.transfer_info_clean(obj, obj.modifiers, constants.MODIFIER_KEY)
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transfer_info_clean(obj, obj.modifiers, constants.MODIFIER_KEY)
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def modifier_is_missing(transfer_info):
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return transfer_core.transfer_info_is_missing(
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return transfer_info_is_missing(
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transfer_info, constants.MODIFIER_KEY, transfer_info.id_data.modifiers
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)
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def init_modifiers(scene, obj):
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transfer_core.transfer_info_init(scene, obj, obj.modifiers, constants.MODIFIER_KEY)
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transfer_info_init(scene, obj, obj.modifiers, constants.MODIFIER_KEY)
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def transfer_modifier(modifier_name, target_obj, source_obj):
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@ -237,19 +233,17 @@ def transfer_modifier(modifier_name, target_obj, source_obj):
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# CONSTRAINTS
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def constraints_clean(obj):
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transfer_core.transfer_info_clean(obj, obj.constraints, constants.CONSTRAINT_KEY)
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transfer_info_clean(obj, obj.constraints, constants.CONSTRAINT_KEY)
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def constraint_is_missing(transfer_info):
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return transfer_core.transfer_info_is_missing(
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return transfer_info_is_missing(
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transfer_info, constants.CONSTRAINT_KEY, transfer_info.id_data.constraints
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)
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def init_constraints(scene, obj):
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transfer_core.transfer_info_init(
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scene, obj, obj.constraints, constants.CONSTRAINT_KEY
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)
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transfer_info_init(scene, obj, obj.constraints, constants.CONSTRAINT_KEY)
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def transfer_constraint(constraint_name, target_obj, source_obj):
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@ -304,9 +298,9 @@ def transfer_constraint(constraint_name, target_obj, source_obj):
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# MATERIAL SLOT
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def material_slots_clean(obj):
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# Material slots cannot use generic transfer_core.transfer_info_clean() function
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# Material slots cannot use generic transfer_info_clean() function
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context = bpy.context
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transfer_data_list = transfer_core.get_transfer_data_as_names(
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transfer_data_list = get_transfer_data_as_names(
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obj.transfer_data_ownership, constants.MATERIAL_SLOT_KEY
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)
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@ -335,7 +329,7 @@ def init_material_slots(scene, obj):
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# Only Execute if Material Slots exist on object
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if len(obj.material_slots) == 0:
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return
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matches = transfer_core.check_transfer_data_entry(transfer_data, name, type_key)
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matches = check_transfer_data_entry(transfer_data, name, type_key)
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# Only add new ownership transfer_info if vertex group doesn't have an owner
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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@ -416,7 +410,7 @@ def shape_keys_clean(obj):
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context = bpy.context
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if obj.type != "MESH" or obj.data.shape_keys is None:
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return
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transfer_data_list = transfer_core.get_transfer_data_as_names(
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transfer_data_list = get_transfer_data_as_names(
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obj.transfer_data_ownership, constants.SHAPE_KEY_KEY
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)
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for shape_key in obj.data.shape_keys.key_blocks:
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@ -432,7 +426,7 @@ def shape_key_is_missing(transfer_info):
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return
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if not obj.data.shape_keys:
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return True
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return transfer_core.transfer_info_is_missing(
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return transfer_info_is_missing(
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transfer_info,
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constants.SHAPE_KEY_KEY,
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obj.data.shape_keys.key_blocks,
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@ -453,7 +447,7 @@ def init_shape_keys(scene, obj):
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f'Shape Key "{kb.name}" must be ordered after its base shape "{kb.relative_key.name}" on object "{obj.name}".'
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)
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transfer_core.transfer_info_init(
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transfer_info_init(
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scene, obj, obj.data.shape_keys.key_blocks, constants.SHAPE_KEY_KEY
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)
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@ -552,7 +546,7 @@ def attribute_clean(obj):
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if obj.type != "MESH":
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return
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attributes = attributes_get_editable(obj.data.attributes)
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transfer_data_list = transfer_core.get_transfer_data_as_names(
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transfer_data_list = get_transfer_data_as_names(
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obj.transfer_data_ownership, constants.ATTRIBUTE_KEY
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)
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for item in attributes:
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@ -582,9 +576,7 @@ def init_attributes(scene, obj):
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type_key = constants.ATTRIBUTE_KEY
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for atttribute in attributes_get_editable(obj.data.attributes):
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# Only add new ownership transfer_info if vertex group doesn't have an owner
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matches = transfer_core.check_transfer_data_entry(
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transfer_data, atttribute.name, type_key
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)
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matches = check_transfer_data_entry(transfer_data, atttribute.name, type_key)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=atttribute.name,
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@ -625,7 +617,7 @@ def transfer_attribute(
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def parent_clean(obj):
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transfer_data_list = transfer_core.get_transfer_data_as_names(
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transfer_data_list = get_transfer_data_as_names(
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obj.transfer_data_ownership, constants.PARENT_KEY
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)
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@ -653,7 +645,7 @@ def init_parent(scene, obj):
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# Only Execute if Material Slots exist on object
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if obj.parent == None:
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return
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matches = transfer_core.check_transfer_data_entry(transfer_data, name, type_key)
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matches = check_transfer_data_entry(transfer_data, name, type_key)
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# Only add new ownership transfer_info if vertex group doesn't have an owner
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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@ -0,0 +1,81 @@
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import bpy
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from ..naming import get_basename
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def check_transfer_data_entry(
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transfer_data: bpy.types.CollectionProperty, key: str, td_type: str
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) -> set:
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"""Verifies if transfer data entry exists
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Args:
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ownership (bpy.types.CollectionProperty): Transfer Data of an object
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key (str): Name of item that is being verified
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td_type (str): Type of transfer data
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Returns:
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set: Returns set of matches where name is found in ownership
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"""
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existing_items = [
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transfer_info.name
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for transfer_info in transfer_data
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if transfer_info.type == td_type
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]
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return set([key]).intersection(set(existing_items))
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def transfer_data_add_entry(
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transfer_data: bpy.types.CollectionProperty,
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name: str,
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td_type: str,
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task_layer_name: str,
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):
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"""Add entry to transfer data ownership
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Args:
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ownership (bpy.types.CollectionProperty): Transfer Data of an object
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name (str): Name of new transfer data item
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td_type (str): Type of transfer data
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task_layer_name (str): Name of current task layer
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"""
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transfer_info = transfer_data.add()
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transfer_info.name = name
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transfer_info.owner = task_layer_name.upper()
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transfer_info.type = td_type
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return transfer_info
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def get_transfer_data_as_names(transfer_data, td_type):
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return [
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transfer_info.name
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for transfer_info in transfer_data
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if transfer_info.type == td_type
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]
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def transfer_info_clean(obj, list, td_type):
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transfer_data_list = get_transfer_data_as_names(
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obj.transfer_data_ownership, td_type
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)
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for item in list:
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if not get_basename(item.name) in transfer_data_list:
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list.remove(item)
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def transfer_info_is_missing(transfer_info, type_key, list):
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if transfer_info.type == type_key and not list.get(transfer_info["name"]):
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return True
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def transfer_info_init(scene, obj, list, type_key):
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transfer_data = obj.transfer_data_ownership
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task_layer_key = scene.asset_pipeline.task_layer_name
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for item in list:
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# Only add new ownership transfer_info if vertex group doesn't have an owner
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matches = check_transfer_data_entry(transfer_data, item.name, type_key)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_trasnfer_data(
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name=item.name,
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owner=task_layer_key,
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type=type_key,
|
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obj=obj,
|
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)
|
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