Asset Pipeline v2 #145
@ -115,6 +115,23 @@ def add_suffix_to_hierarchy(collection: bpy.types.Collection, suffix_base: str)
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pass
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pass
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# TODO Cleanup prefix doc strings
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def get_name_with_prefix(name: str, prefix: str) -> str:
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"""Returns a string with the prefix.
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Args:
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name (str): Name to add prefix to
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prefix (str): Prefix to add to name
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Returns:
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str: Returns name with prefix
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"""
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if name.startswith(prefix + "."):
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return name
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prefix = prefix + "." if prefix != "" else ""
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return prefix + name
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def get_name_with_asset_prefix(name: str) -> str:
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def get_name_with_asset_prefix(name: str) -> str:
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"""Returns a string with the prefix if it is not already set.
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"""Returns a string with the prefix if it is not already set.
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Users can specify a prefix to live on all objects during the
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Users can specify a prefix to live on all objects during the
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@ -127,10 +144,22 @@ def get_name_with_asset_prefix(name: str) -> str:
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str: Returns name with prefix
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str: Returns name with prefix
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"""
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"""
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asset_pipe = bpy.context.scene.asset_pipeline
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asset_pipe = bpy.context.scene.asset_pipeline
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if name.startswith(asset_pipe.prefix + "."):
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return get_name_with_prefix(name, asset_pipe.prefix)
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return name
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prefix = asset_pipe.prefix + "." if asset_pipe.prefix != "" else ""
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return prefix + name
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def get_name_with_task_layer_prefix(name: str) -> str:
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"""Returns a string with the prefix if it is not already set.
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Users can specify a prefix to live on all objects during the
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asset creation process. This prefix is stored in the scene.
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Args:
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name (str): Name to add prefix to
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Returns:
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str: Returns name with prefix
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"""
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asset_pipe = bpy.context.scene.asset_pipeline
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return get_name_with_prefix(name, asset_pipe.task_layer_name)
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def get_task_layer_col_name(task_layer_key) -> str:
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def get_task_layer_col_name(task_layer_key) -> str:
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@ -1,6 +1,6 @@
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import bpy
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import bpy
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from bpy import context
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from bpy import context
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from ..naming import get_basename
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from ..naming import get_basename, get_name_with_task_layer_prefix
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from ..drivers import find_drivers, copy_driver
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from ..drivers import find_drivers, copy_driver
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from ..visibility import override_obj_visability
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from ..visibility import override_obj_visability
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from .transfer_util import (
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from .transfer_util import (
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@ -96,11 +96,19 @@ def modifier_is_missing(transfer_data_item):
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def init_modifiers(scene, obj):
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def init_modifiers(scene, obj):
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transfer_data_item_init(
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td_type_key = constants.MODIFIER_KEY
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scene=scene,
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transfer_data = obj.transfer_data_ownership
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task_layer_key = scene.asset_pipeline.task_layer_name
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for mod in obj.modifiers:
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mod.name = get_name_with_task_layer_prefix(mod.name)
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# Only add new ownership transfer_data_item if vertex group doesn't have an owner
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matches = check_transfer_data_entry(transfer_data, mod.name, td_type_key)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_transfer_data(
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name=mod.name,
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owner=task_layer_key,
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type=td_type_key,
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obj=obj,
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obj=obj,
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data_list=obj.modifiers,
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td_type_key=constants.MODIFIER_KEY,
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)
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)
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@ -180,11 +188,19 @@ def constraint_is_missing(transfer_data_item):
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def init_constraints(scene, obj):
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def init_constraints(scene, obj):
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transfer_data_item_init(
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td_type_key = constants.CONSTRAINT_KEY
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scene=scene,
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transfer_data = obj.transfer_data_ownership
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task_layer_key = scene.asset_pipeline.task_layer_name
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for const in obj.constraints:
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const.name = get_name_with_task_layer_prefix(const.name)
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# Only add new ownership transfer_data_item if vertex group doesn't have an owner
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matches = check_transfer_data_entry(transfer_data, const.name, td_type_key)
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if len(matches) == 0:
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scene.asset_pipeline.add_temp_transfer_data(
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name=const.name,
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owner=task_layer_key,
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type=td_type_key,
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obj=obj,
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obj=obj,
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data_list=obj.constraints,
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td_type_key=constants.CONSTRAINT_KEY,
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)
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)
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